Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.
The app industry continues to grow, with a record 218 billion downloads and $143 billion in global consumer spend in 2020. Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices.
Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus. In 2020, investors poured $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year.
This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and suggestions about new apps and games to try, too.
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Apple announced its top apps and games of 2021
Apple this week released its anticipated annual list of the best apps and games of the year across iPhone, iPad, Mac, Apple TV and Apple Watch. This year, children’s app maker Toca Boca won iPhone App of the Year for “Toca Life World,” and Riot Games’ “League of Legends: Wild Rift” was the iPhone Game of the Year. Other winners included iPad App of the Year “LumaFusion” from LumaTouch; iPad Game of the Year “MARVEL Future Revolution” from Netmarble; Mac App of the Year “Craft,” from Luki Labs Limited; Mac Game of the Year “Myst,” from Cyan; Apple TV App of the Year “DAZN,” from DAZN Group; Apple TV Game of the Year “Space Marshals 3,” from Pixelbite; Apple Watch App of the Year “Carrot Weather,” from Grailr; and the Apple Arcade Game of the Year: “Fantasian,” from Mistwalker.
What’s interesting about this year’s group of winners is the subtle statement Apple is making with its editorial picks. For instance, Toca Boca — which has produced more than 40 kids’ apps to date and celebrated its 10-year anniversary this year — is a reminder that developers are building long-term businesses on the App Store and Apple helped play a role in supporting that success. Other winners are those that compete with Apple’s own first-party apps, including Carrot Weather (which also uses weather data from Apple-owned Dark Sky), Pages rival Craft and iMovie competitor LumaFusion.
These are not necessarily coincidences. 2021 was a year that’s seen much backlash and upheaval for the App Store, which has faced increased regulatory scrutiny, new legislation in global markets and various lawsuits over the App Store’s commission-based business model — including the ongoing one with Epic Games, now under appeal. As a result, Apple has adjusted and clarified its policies and even reduced its commissions in some cases, as dictated by the market demands and settlement agreements. But despite all these changes, the winning lineup reminds us that the quality of the apps on the App Store remains high.
Apple also released its year-end list of the most-downloaded apps, led by TikTok (iPhone’s top free app), Procreate Pocket (iPhone and iPad’s top paid app), Among Us! (iPhone and iPad’s top free game), Minecraft (iPhone and iPad’s top paid game), YouTube (iPad’s top free app) and The Oregon Trail (top Apple Arcade app.) The full lineup is here.
Google Play introduced its “Best of 2021” app awards, too
Google Play also this week announced its own year-end list of the best apps and games on Google Play. This year, Google expanded its awards lineup to include apps and games on tablets, Wear OS and Google TV. Its U.S. winners included meditation app Balance as its app of the year and top game Pokémon UNITE. Meanwhile, Paramount+ and Garena Free Fire MAX won the user’s choice awards.
In 2020, Google’s award winners had reflected a world undergoing a pandemic, where stressed users had turned to apps and soothing games to relax — like top sleep app Loóna, which was last year’s “Best App,” or escapist games like winner Genshin Impact.
But with the early days of the pandemic now behind us, some of this year’s award winners were apps that focus on personal growth and creativity, instead of just relaxing or escaping. In addition to Best of 2021 app Balance, which offers personalized meditation, other personal development-styled winners include Moonly, an app for “harmonizing your life” with the lunar calendar; a “comedic relaxation” app, Laughscape; a hypnotherapy app for women, Clementine; better sleep app Sleep Cycle; mentorship community Mentor Spaces; habit tracker and planner Rabit; and an app for navigating grief from loss, Empathy.
Other winners showcased how we adapted to pandemic life, as with audio chatroom Clubhouse, tools for reducing screen time, like Speechify, or those for reconnecting with nature, like Blossom.
The full list of award winners is here.
The Amazon Appstore stopped working on Android 12 and almost no one cared
In a telling piece of news that may reflect how little traction the Amazon Appstore has with the general public, the Amazon-run Android marketplace stopped working on Android 12 devices over a month ago, and there’s been almost no media coverage until this week. On Monday, however, tech news site Liliputing finally called attention to the matter, which followed the October release of Android 12. It said that not only did the Amazon Appstore not run on Android 12 devices, apps and games also couldn’t be launched because of how the Appstore handles DRM. The site noted some 90-plus users had posted complaints in a thread on Amazon’s forums about the problem, to which Amazon’s moderators had only replied that the company was “investigating the issue.”
Amazon wouldn’t provide TechCrunch with any details as to what the underlying issues were either, only acknowledging the problem was impacting the “small number of Amazon Appstore users that upgraded to Android 12.” (Oof! Burn!) While, sure, Android users aren’t as quick to jump to new versions as iOS users are, that the entire Amazon Appstore would fail on the latest Android release makes us wonder if anyone at Amazon had even run the thing on a beta build ahead of Android 12’s launch at all? Or maybe they were too busy with that Microsoft deal to bother?
- As the holidays draw near, Apple’s iOS 15.2 beta 4 has been released to both developers and public testers. It also stopped signing iOS 15.1, making downloads and restores no longer possible.
- A report by 9to5Mac pointed out how Apple said in a legal filing that it could collect commission on in-app purchases that take place outside its App Store when asking for an extension on the injunction resulting from the Epic Games lawsuit. The claim had been first spotted and tweeted by David Barnard, leading to the coverage. Apple of course wants more time to implement the required changes, and used this argument about non-App Store IAPs (among many, many other reasons) as why it should be granted the extra time. But it’s too soon to read into the filing’s statements as an indication of Apple’s future plans. Tapping into non-App Store payments in order to commission them is a complex matter and one that could open Apple up to increased liability due to fraudulent transactions. Sure, Apple may very well do that, but it also might not. But right now, this is only proof that Apple is trying really hard to get an extension, and nothing more.
- Google announced a suite of new features coming to Android devices this winter. This includes new widgets for YouTube Music and Google Play Books, and the new Google Photos Pets & People widget, as well as a new Memories feature in Google Photos where a curated selection of special events will appear in your photo grid. Google Assistant’s Family Bell feature also expanded from home devices to mobile, and Gboard added new emojis. Android Auto received a host of updates as well.
- Google, whose Android Developers YouTube channel has now reached 1 million subscribers, offered a number of updates on Paging, Gradle, AndroidX, Media3, Emoji2, CameraX, App Startup, Accessibility and Wear OS in its latest video (see below).
E-commerce and Food Delivery
- Swiggy, India’s top food delivery startup, announced this week it will invest $700 million into growing its express grocery delivery service Instamart. The service was only available in two cities last year but is now in 18, where it sees more than 1 million orders per week.
Fintech & Crypto
- Messenger introduced a Venmo-like feature for splitting payments. Starting next week, the company will begin testing a way for U.S. users to split the cost of bills and expenses, which can be done evenly or by modifying the contribution amount for each individual.
- NFT collectibles app VeVe Collectibles is leading the NFT trading space on mobile with more than $100 million in consumer spending, reports Sensor Tower. This puts it ahead of Fantastec, SWAP, OurSong and Sweet, which focus on collectibles rather than wallet functionality. Though VeVe only launched in October 2020, it’s already leading the pack with 744,000 installs and $112.5 million in spending. The remaining apps have a collective 485,000 installs and $384,000 in spending.
- Now with a full-time CEO back in place, Jack Dorsey’s Square changed its name to Block to better reflect its growing ambitions in the crypto market. Block will house all the company’s products, including its seller business Square, Cash App, crypto developer platform TBD and Spiral (formerly, Square Crypto).
- Cypto CEOs are scheduled to testify at a House committee hearing titled “Digital Assets and the Future of Finance: Understanding the Challenges and Benefits of Financial Innovation in the United States” on December 8. CEOs from Coinbase, Circle, FTX, Bitfury, Paxos and Stellar will attend.
- Meta’s top crypto exec, David Marcus, announced he’s leaving the company later this year. Marcus previously ran Messenger at Facebook before moving to lead the crypto unit Novi, maker of the Novia digital wallet app. Meta’s Diem cryptocurrency project has seen setbacks due to regulatory pushback which slowed its development and Marcus hinted he may want to do more in the crypto space, noting “I remain as passionate as ever about the need for change in our payments and financial systems — my entrepreneurial DNA has been nudging me for too many mornings in a row to continue ignoring it.”
- ⭐️ Twitter’s CEO Jack Dorsey resigned from his CEO role at the social media company on Monday and will only remain on the board until his term expires in 2022. His departure will free him up to work full-time at the other company he’s been running, Square (now renamed Block), which seems to be more closely connected with his current interests in cryptocurrency and Bitcoin. Twitter’s CTO Parag Agrawal has become CEO and is already making changes. Two Twitter execs, head of engineering Michael Montano and the controversial VP of design Dantley Davis, are leaving the company, The Washington Post reported. Other teams will be reshuffled, including consumer, revenue and core tech divisions, led by Kayvon Beykpour, Bruce Falck and Nick Caldwell, respectively.
- Meta (formerly Facebook) is now heading in a new direction with its NPE team, which has historically tested new social apps in hopes of stumbling across the next big hit. Now, the company will direct its focus more globally with offices in Nigeria and Asia and even seed-stage investments for small teams. It’s also developing projects in the U.S., which is different from its prior attempts, like helping the formerly incarcerated re-enter society, or helping LGBTQ families on their journey to becoming parents.
- TikTok added new creator monetization features, including Tips and Video Gifts. The former will allow fans to send direct payments to creators, who get to keep 100% of the money. Video Gifts, meanwhile, function like LIVE Gifts, except can be awarded to creators outside a live broadcast. The features are rolling out alongside a new “Creator Next” portal, which organizes all TikTok’s monetization opportunities in one place.
- TikTok launched a new Transparency Center, which will house the company’s historical Transparency Reports as well as its more interactive reports going forward, including the latest release: H1 2021 Content Removal Requests Reports.
- LinkedIn added support for the Hindi language, which allows it to reach 500 million people in India. Hindi is the first regional language to be supported by the social network. The move is timely, following a week that saw another India-born exec move into the CEO ranks at a top U.S. tech company, when Twitter announced @Jack would be replaced by CTO Parag Agrawal as the company’s new chief exec.
- Reddit added new real-time features, including typing and commenting indicators. It’s also adding voting and comment count animations and reading indicators, with the goal of making its service across desktop, iOS and Android feel more engaging and dynamic.
- Messenger partnered with four creators to expand its new lineup of Group Effects (AR effects that can be applied to everyone on the call at once). The new effects hail from King Bach, Emma Chamberlain, Bella Poarch and Zach King. It’s also working with Netflix on new Stranger Things soundmojis and added a new Taylor Swift soundmoji in honor of the release of “Red.”
- Bumble surpassed the $1 billion mark in consumer spending, according to data from App Annie. The dating and networking app is one of only 15 other non-gaming apps, and the only dating app outside of Tinder, to have hit this milestone. In addition to Bumble and Tinder, other billion-dollar club members include YouTube, Netflix, Tencent Video, TikTok, iQIYI, Pandora Music, LINE, Disney+, HBO Max, BIGO LIVE, Google One, LINE Manga, piccoma and Youku. The WSJ also remarked this week that Bumble, with a fully diluted valuation of around $6.6 billion, is starting to look undervalued.
- Match settled its lawsuit with Tinder co-founders and execs for $441 million. The suit, filed in 2018, alleged that IAC and its then-subsidiary Match Group manipulated financial data in order to create a false, “lowball valuation” of the dating app when Tinder was merged into IAC in 2017. The employees also said they had been unlawfully stripped of their Tinder stock options. The suit sought “billions of dollars” in damages at the time of its filing. While they didn’t get quite that number, after the court dismissed some of their claims for damages, $441 million is no small number. Match said it’s paying the settlement in cash. It had around $510 million in cash and cash equivalents at the end of the third quarter.
Streaming & Entertainment
- Spotify’s anticipated year-end review, Wrapped 2021, has arrived. This year, the company introduced a number of new features, including artist and podcaster video messages, a version of Blend designed for Wrapped (which lets you compare your Wrapped with a friend), an in-app game based on “Two Truths and a Lie,” your “Audio Aura” (perfect for sharing when you don’t want to reveal your artists and songs) and more. The feature has become a popular way for Spotify to leverage its huge data collection in a way that’s not only engaging, but also makes Apple Music listeners green with envy.
- Twitch’s iOS app added support for Apple’s SharePlay, allowing users and up to 31 of their friends to watch Twitch streams together while on a FaceTime call. To use the feature, everyone on the call has to log into their Twitch app and can then watch in either portrait or landscape mode along with friends.
- YouTube on Android is testing a Material Design 3-inspired look, which includes pill-shaped bubbles surrounding the thin line-art icons, including a combined tab for likes and dislikes. The test design greatly shrinks the height of the bar under the video, however. The app has yet to get its Material You makeover, so this test is an indication that may soon on its way.
- African streaming service WAW MUZIK partnered with B2B music streaming company Tuned Global on the relaunch of its music streaming app for French-speaking African territories.
- MrBeast’s parody video of Netflix’s “Squid Game” helped drive installs of Supercell’s Brawl Stars, reported Sensor Tower. The event had been sponsored by Supercell, which benefitted from the viral success of the video which had topped 100 million views. In the six days followed the YouTube video’s release, Brawl Stars’ downloads grew 41% week-over-week to 1.4 million. The majority (263,000) were from U.S. users. Player spending also grew 54% week-over-week worldwide to reach $8.2 million. The surge may not be all MrBeast-related, however. The Brawl Stars World Finals had just taken place November 26-28, which may have also boosted installs.
- PUBG Mobile surpassed $7 billion in lifetime revenue after generating an average of $8.1 million per day in 2021 across the App Store and Google Play, Sensor Tower reported. Combined with the Chinese localization (Game for Peace), the title brought in $2.6 billion in 2021 so far and is the No. 2 Top Grossing game worldwide, behind Honor of Kings.
Travel & Transportation
- Uber will begin testing an audio recording safety feature in the U.S. The company says it will begin piloting the program, which will allow drivers to send trip recordings to Uber in the case of a safety incident, in three U.S. markets: Kansas City, Missouri; Louisville, Kentucky; and Raleigh-Durham, North Carolina.
- Uber in India added ride-booking via WhatsApp, a first for both companies, Uber and Meta. The partnership lets users access Uber by sending a message to a chatbot, and follows WhatsApp’s rollout of in-app grocery shopping in partnership with JioMart.
- As part of the Android winter update, Android Auto added support for digital car key for compatible BMW vehicles on Pixel 6 devices and Samsung Galaxy 21. It also now auto-launches when your phone is connected to your car, and is adding an always-on play button to its Home screen, as well as a new search icon. (The latter is coming in the “months” ahead.) Also planned is support for Smart Reply for responding to texts within Android Auto.
- Spotify has decided to retire “Car View,” its easy-to-use interface that appears when Spotify is used while driving. The company didn’t offer an immediate replacement, which angered some users who worried that using Spotify in the car now won’t be as safe. Others, however, hated the feature and are glad to see it go.
Government & Policy
- Some Chinese state-run companies have restricted the use of Tencent’s domestic messaging app, Weixin, citing security concerns. At least nine companies were told to stop the practice of using the app for work chats, including China Mobile, China Construction Bank Corp., China National Petroleum Corp. and others.
- Apple and Google were fined €10 million apiece by Italy’s competition and market authority (AGCM), which said the companies didn’t provide their users with clear enough information on commercial uses of their data. Both were accused of omitting information during the account creation phase. For Apple, that includes when users first set up their Apple ID to access its digital storefronts, like the App Store.
- U.K.’s antitrust watchdog has ordered Facebook (now called Meta) to sell Giphy, the online and mobile GIF platform it acquired for $400 million in May 2020.
Security & Privacy
- Android devices will soon automatically turn off runtime permissions — which allow apps to access data or take actions on your behalf — for downloaded apps you haven’t used in a while. The feature was also a part of Android’s winter update and will roll out this month on Android 6.0 and higher.
- Researchers discovered a batch of Android apps with a combined 300,000 installs that were revealed to be banking trojans that stole user passwords and two-factor authentication codes, logged user keystrokes and took screenshots. The apps had posed as QR scanners, PDF scanners and cryptocurrency wallets that had been discovered on Google Play for months.
- Twitter expanded its safety policy by banning the posting of images and videos of private individuals without their consent. This doesn’t mean users can’t post images, necessarily, but if the private individual asks for the image to be taken down, Twitter will do so. The Columbia Journalism Review cautioned that the new policy’s wording could lead to difficulties in balancing what’s in the public interest (which is permitted) with individual privacy. Already things are not going well. Twitter Safety has locked the account of an extremism researcher who had posted videos of right-wing extremists who were discussing plans for assaulting a reporter in public, where legally, there’s no expectation of privacy.
🤝 Pokémon GO maker Niantic acquired social gaming platform Lowkey, which allows gamers a way to capture and share their favorite gaming moments. The company said it will bring on Lowkey’s team to help it build out the future of Niantic’s social experiences.
🤝 Digital creation platform Picsart announced the acquisition of R&D company DeepDraft in a seven-figure cash and stock deal. The company brings to Picsart deep expertise in AI and machine learning, which Picsart will leverage as it pushes further into the video space.
🤝 Social app IRL made its first acquisition with a deal for the “digital nutrition” company AeBeZe Labs. The company had been developing a range of products with an understanding of how digital content can impact people’s moods. IRL aims to use its technology to improve its event and community recommendations in a healthier way compared with how existing social rivals manage their own algorithms. Deal terms weren’t offered.
💰 Glorify, a Christian-focused subscription app offering meditation, bible passages and Christian music, raised $40 million in Series A funding led by Andreessen Horowitz, with participation from SoftBank Latin America Fund, K5 Global and others. Notable angel investors include Kris Jenner, Corey Gamble, Michael Ovitz, Jason Derulo and Michael Bublé.
📉 Southeast Asian super app Grab started trading on the Nasdaq under the ticker symbol GRAB after merging with the SPAC Altimeter Growth in the biggest Wall Steet debut by a Southeast Asian company, which saw the company raising $4.5 billion, valuing its business at nearly $40 billion. After an initial jump on Thursday, shares dropped more than 20% as investors reacted to its falling revenues and rising losses.
💰 Vinehealth, the makers of an app offering digital support for cancer patients and SaaS for R&D, raised $5.5 million in seed funding led by Talis Capital. The London-based startup has now launched the app, which has around 15,000 downloads, in the U.S.
💰 Francophone African super app Gozem raised $5 million in Series A funding from AAIC, Thunes (TransferTo), Momentum Ventures (SMRT), Innoport Ventures (Schulte Group), CMC Ventures (National Express) and Liil Ventures (Mobility ADO). The app offers transportation, e-commerce and financial services across 13 cities, including Gabon and Cameroon. Users have now completed over 5 million trips using its services.
💰 Financial literacy app for kids Goalsetter raised $15 million in Series A funding, led by Seae Ventures. The app allows kids to receive an allowance and financial gifts from family and friends, which comes to their Goalsetter debit card. But they can only unlock the money by taking financial literacy quizzes. The company now plans to sell a white-labled version of its service to banks.
💰 London-based money management app Plum raised $24 million in Series A funding from dmg Ventures and others, bringing its total raise to date to $43 million. The fintech company reported 189% YoY increase in revenue.
💰 Southeast Asian investment app Endowu raised $25.6 million in new funding following its $23 million Series A just seven months ago. The new round — which the company says is in between an A and a B — was led by Prosus Ventures, the venture firm majority-owned by Naspers, and EDBI. The app has $1.5 billion SGD in total assets under management.
💰 Algeria-based Yassir raised $30 million in Series A funding to build a super app for North Africa that includes ride-hailing, last-mile delivery, payments and more. The company had previously raised $13.25 million in seed funding.
Indie App Santa
The new Indie App Santa app is an advent calendar of sorts for those who love to download and try out iOS apps. The idea began last year as a Twitter account, which drove around 40,000 downloads to the apps the day they were featured. This year, the team at App Craft Studio decided to expand the project to the web, a native iOS app (with Home Widgets and Push notifications), in addition to social accounts on Twitter, Gumroad and Patreon.
According to creator and indie developer François Boulis, the team wasn’t sure if Apple’s App Store Review would approve their new app because it could be considered a “mini App Store” — which is against Apple’s rules. But the app passed through App Review on its first try, he says.
The new iOS app presents an advent calendar-like interface where each day you can tap to open a door and reveal a new deal on an indie developer’s app. The app will work from December 1 through December 24, and is a free download (with the option to pay to support its development).
So far, the app has revealed deals including a free version of MrClockface, a clock widget app; a free version of visual calendar Structured Pro; and puzzle game Blackbox. Most of the apps featured throughout the month will also be free, except for YarnBuddy (December 8), which will offer its $39.99 IAP for just $9.99 on the day of its featuring. Other coming app deals include those for Jinks!, Twidget, Vinyls, Crouton, Bluebird, PastePal, Wynk, Guessing Game, Inventory List, Skaffer, Sticker Doodle, Calory, Sync Flashlight, HabitMinder, un:safe, FitnessView, Times Up! Timer, Luxilux, Pile and Wordsmyth.
But India App Santa’s deals don’t last forever — you have to grab them as they arrive, or you’ll miss out.
A new startup called Alms is building a social network that focuses on users’ well-being through participation in creator-led challenges in areas like personal growth, sustainability and others focused on positive impacts. Instead of driving the collection of “likes,” as on other social apps, Alms aims to encourage real-world engagement through its challenges and the specific steps and actions that must be taken. The idea, explains Alms founder Alexander Nevedovsky, is to design an app that guides users to a happier and more meaningful life when they use it. At launch Alms has 30 creators on board, and more in the pipeline, and has attracted a couple of thousand users in its first few days on the App Store. (Read a full review here on TechCrunch.)
Paris-based VC firm Partech unveils Chapter54 accelerator to help European startups cross into Africa – TechCrunch
Partech Shaker, the innovation division of the Paris-based VC firm Partech, has launched an accelerator program christened Chapter54 to help European startups launch in African markets.
The accelerator will take in 10 technology startups annually over the next four years for the Chapter54 program, which will last up to eight months. Application for the inaugural cohort will open next month, and successful startups will begin the acceleration journey in April.
Chapter54 will be funded to a tune of $5.7 million (EUR 5 million) by the KfW Development Bank on behalf of the German Federal Ministry for Economic Cooperation and Development (BMZ).
“Investors from all sectors are welcome – but they must have business experience, be registered in a European country and active in two European countries, and have a solid financial foundation and regular income,” said KfW.
Vincent Previ, the managing director of Chapter54 told TechCrunch that startups will be taken through several preparation stages including mentorship programs with founders running successful enterprises across the continent, and with c-suite tech or startup executives.
“We have a very good knowledge of the European tech ecosystem because we are one of the most prominent investors in European tech. We are now a major investor in African tech, and we have the capacity to run innovative projects through Partech Shaker… From KfW’s view, we were a good player to run this acceleration program,” said Previ.
Chapter54 will match mentors with startups based on their business models, conduct webinars with different speakers and review startups’ operation roadmaps “to check if what they have designed is consistent with the reality on the ground.”
Previ said that during these sessions, they will “check that the participating companies have the right level of knowledge of what it means to run a tech business in Africa, and have what it takes to hire tech people.”
“We are going to have a session where we will compare the gig economies in Europe and Africa, and another where we will help them do a B2C market sizing in Africa (which is not similar to Europe).”
“If you want to enter Africa, you have to do it properly, and as per legal requirements. You have to tweak the way you work. We are going to help them to reinvent the way they operate their businesses (to enter African markets).”
Chapter54 is targeting startups in growth stage with some sizable traction in the countries they operate in across Europe.
Partech has 15 investments in nine different countries across Africa including Wave; a U.S. and Senegal-based mobile money service provider, Tugende, a Ugandan mobility-tech company, and Trade Depot, a Nigeria and U.S.- based company that connects consumer goods brands to retailers.
Africa’s growing young and tech-savvy population, deepening internet penetration, developing digital infrastructure, and fast uptake of modern technologies by its people has made the continent the next growth frontier. KfW said it is supporting Chapter54 to promote growth and create jobs.
Ahead of a February event, Samsung teases Galaxy S/Note merger – TechCrunch
Last summer, Samsung announced that – for the first time in a decade – it wouldn’t be releasing a new Note. The future of the well-loved phablet was a big, open question, as the hardware giant acknowledged a shift in focus to foldables, a form factor it felt was finally ready for a truly mainstream push.
Further muddying the waters is the Galaxy S line – Samsung’s primary flagship, which has steadily been blurring the line separating itself from the Note. “Instead of unveiling a new Galaxy Note this time around,” the company’s president wrote at the time, “we will further broaden beloved Note features to more Samsung Galaxy devices.”
That’s meant a fairly steady increase in the S series’ screen sizes over the years, culminating with the addition of S-Pen functionality for the S21 Ultra last January. In August, the company also brought its proprietary stylus to the Galaxy Fold line leaving some wondering whether the Note was quietly being phased out.
Coming fresh off CES and staring down the face of MWC, we find ourselves entering Unpacked territory – the time of year when the company announces the latest additions to the S series. Roh is back with another somewhat vaguely worded post that celebrates the life of the Note’s life, pointing out how its 5.3-inch display caused a minor stir back in 2011. It seems quaint now, though it’s worth pointing out for those who weren’t at the IFA unveiling, that big screens meant much larger and thicker devices than they do now.
The post strongly suggests a proper merging of the two flagships to make more room for its foldables.
“With every fresh evolution of Samsung Galaxy devices, we have introduced features that redefine the entire mobile category,” the executive writes. “And we’re about to rewrite the rules of industry once again. At Unpacked in February 2022, we’ll introduce you to the most noteworthy S series [emphasis added by TC] device we’ve ever created. The next generation of Galaxy S is here, bringing together the greatest experiences of our Samsung Galaxy into one ultimate device.”
“Noteworthy” could mean a lot of things in this context. The most obvious seems to be an S22 Ultra becoming the S22 Note. Does that mean a proper stylus slot? Could we be seeing further S Pen integration across the lines? I’d say most likely not to that one, if only because the carefully worded post uses the singular “noteworthy device.” There are still some big questions in the lead up to the event – which may or may not be answered early, given the frequency of leaks surrounding these devices. Also on-tap for the line are improved night/low-light photos and a more sustainable design, which has become a priority for the company in recent years.
Samsung is once again betting that consumer excitement and brand loyalty will be enough to get users on-board, sight unseen as it gets set to open reservations for the new smartphone and an unnamed Galaxy tablet tomorrow.
a16z, Avenir and Google back South African mobile games publisher Carry1st in $20M round – TechCrunch
Carry1st, a South African publisher of social games and interactive content across Africa, has raised a $20 million Series A extension led by Andreessen Horowitz (a16z). This is a16z’s first investment in an Africa-headquartered company (the firm has previously invested in Branch and Zipline, companies with some of its operations in Africa but headquartered in the U.S).
Carry1st also received investments from Avenir and Google; it’s the latter’s second check from its Africa Investment Fund.
A couple of prominent individual investors, including Nas and the founders of Chipper Cash, Sky Mavis and Yield Guild Games, took part.
The round — which is an extension of the Series A Carry1st raised last May from Riot Games, Konvoy Ventures, Raine Ventures and TTV Capital — also saw the same investors double down on their investments in the company.
Andreessen Horowitz general partners David Haber and Jonathan Lai will join Carry1st’s board as observers.
Cordel Robbin-Coker, Lucy Hoffman and Tinotenda Mundangepfupfu founded Carry1st in 2018. The South Africa-based company, which currently has a team of 37 people across 18 countries, wants to use this additional capital to scale interactive content across Africa.
The company started as a game studio where it conceptualized, developed (from system designs to artwork and engineering), and launched mobile games. Over time, it switched to a hybrid model, adopting a publishing role and handling distribution, marketing and operations.
Carry1st co-founder and chief executive Robbin-Coker told TechCrunch that Carry1st has mainly focused on its publishing arm since it went hybrid.
The three-year-old company has signed publishing deals for seven games from six studios globally, including Tilting Point, publisher of Nickelodeon’s SpongeBob: Krusty Cook-Off, which Carry1st recently launched in Africa. Others include CrazyLabs and Sweden’s Raketspel, a studio with over 120 million downloads across its portfolio.
Carry1st said it provides a full-stack publishing solution, handling user acquisition, live operations, community management and monetization for its partners.
“We have a full-suite service that starts with distribution and partnerships. We help them create bespoke marketing materials from short-form advertising videos to statics, and we customize their content to resonate with individuals in different countries,” said Robbin-Coker.
“And then we operate the game and we also monetize. So we’ve built out our monetization engine to allow users to be able to pay for content that they want more easily across Africa.”
It also enhances monetization in the region through its embedded payments solutions, where customers can pay via a range of local payment options, including bank transfers, crypto and mobile money.
Shortly after closing its Series A round, Carry1st launched its online marketplace for virtual goods. On this marketplace, called Carry1st Shop, users of a Carry1st game can purchase virtual goods such as airtime, mobile data, entertainment vouchers, grocery store vouchers and gaming currency.
Games revenue has increased 90% month-on-month since the second half of last year, the company said. It’s not unexpected considering the astonishing growth of games in terms of quantity and revenue (gaming apps accounted for nearly 70% of all App Store revenue last year) on both Apple and Google stores since the pandemic.
The company’s online marketplace is noticing even faster growth, said Robbin-Coker, especially among users in South Africa and Nigeria.
Carry1st will use this funding to expand its content portfolio, grow its product and engineering teams, and obtain “tens of millions” of new users on the back of this revenue growth in its games and marketplace products.
In a statement, the company said it intends to acquire more users by expanding into game co-development with studios. It is also eyeing the possibility of developing infrastructure to support play-to-earn gaming in Africa, thus venturing into web3.
Cryptocurrency tokens such as SLP, AXS and MANA are used in play-to-earn games. They can be withdrawn to a crypto wallet and traded for another cryptocurrency like bitcoin or ultimately sold for fiat cash to be used in the real world. Carry1st wants to create on- and off-ramps (platforms that convert fiat into crypto and back) and accept crypto at point-of-sale in its marketplace.
“When we think about Carry1st, we want to be the leading consumer internet company in the region. And we think that the best kind of wedge would be able to do that is a combination of gaming and micropayments and online commerce,” the CEO said.
“These industries are being pretty significantly disrupted or augmented with web3 and crypto. And as more gaming content starts to integrate with NFTs and cryptocurrencies, we think there’s a really big opportunity to partner with those studios the same way we partner with free-to-play studios.”
Africa is the next major growth market for gaming globally. The rapid tech adoption from its 1.1 billion millennials and GenZs is a significant driver for this. Carry1st released a report last year with Newzoo showing that the number of games in sub-Saharan Africa will increase by 275% in the next decade. Gaming revenues are projected to see a 728% increase in the same period.
These stats present a much bigger addressable market than what Carry1st envisioned when it launched four years ago. And with the company’s converging at the intersection of gaming, fintech and web3, there is a broader set of opportunities (which we can see in other emerging markets) to go after in Africa. It’s one factor that piqued a16z’s interest in the company.
“We are delighted to be making our first investment in an Africa-headquartered company in Carry1st, a next-generation mobile games and fintech platform,” Haber said in a statement. “We see immense opportunity for the company to mirror outstanding successes we’ve seen in markets like India, China, and Southeast Asia. We couldn’t be more thrilled to partner with founders Cordel, Lucy, Tino, and the Carry1st team on their mission to build the Garena of Africa.”
Carry1st was seemingly intentional about the investors it brought into this round, especially as it looks to move deep in gaming, web3 and fintech across Africa.
As one of the largest crypto-centric funds, at over $3 billion, a16z brings unmatched expertise in gaming and web3. Google, via its products and phones, will help Carry1st deepen penetration and engagement in Africa. At the same time, Avenir continues to make a big push in African fintech following its big-sized check in Flutterwave.
As for the individual investors, Nas has been fairly prolific with his crypto investments, and Axie Infinity founders own the world’s biggest web3 gaming company.
“It’s a heavyweight group. We’re excited, and we think that their combination will be beneficial for us. Hopefully, it’s a sign that we’re on the right track and this helps drive strategic partnerships for us in the future,” said Robbin-Coker.
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