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Apple iPhone XR: Three features I love, and one I hate

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Apple’s iPhone XR is the best iPhone available for most users. Not only is the XR more affordable than the iPhone XS and iPhone XS Max, but the overall experience doesn’t forgo many of the headlining features that XS users will have access to.

Also: Apple reveals what the R stands for in iPhone XR

I’ve been using the iPhone XR as my main device for the past week. At times, I forgot I wasn’t using my iPhone XS Max, and other times I was yearning for my personal device. Here are three things I love about the iPhone XR, and one thing I’m not all that impressed by.

Apple iPhone XR: What I love

The display

Look, we can sit here and argue how on paper the iPhone XS and XS Max OLED display is better than the iPhone XR’s LCD display. We can talk about how, technically, the iPhone XR’s screen is a lower resolution than the iPhone 8 Plus. And how all of that means that the iPhone XR’s display is inferior, and surely going to provide a worse experience.

And we’d be wrong. Technically, yes, on paper, those are the facts. But in practice, while holding the iPhone XR in your hand and looking at a photo or watching a video, this display is every bit as good as the iPhone XS.

Also: Apple’s iPhone XR: The Reasonable choice

Not once during the past week have I looked at something on the iPhone XR and wished I had the XS Max. Even with the two phones side by side, the differences are minimal. There’s a little more clarity on the iPhone XS Max, but it’s not so much that it jumps out at you immediately. You have to look for it.

The Liquid Retina display on the iPhone XR is just fine. Great, even. And at 6.1-inches, between the XS and XS Max displays, I found the XR’s overall size to be a happy middle ground.

Battery life

Perhaps it’s simply due to not having a large number of pixels to deal with on the iPhone XR’s display, but the battery life of the iPhone XR is incredible. I took the iPhone XR to New York where I attended and covered Apple’s October event, and not one time during the trip did I drop below a 20-percent charge.

Also: Apple knows the days of record iPhone sales are over, and wants you to stop obsessing over how many it now sells

When traveling, I constantly have my iPhone in hand. I’m coordinating with coworkers, keeping tabs on my family back home, using Maps to figure out where I’m going and how to get there, and have music streaming through my AirPods. On flights, I usually watch a few shows in the Netflix app. All this happens over the course of 12- to 14-hour days and is typically hard on any phone. I carry external battery packs on trips for this very reason.

Not only did I not have to use a battery pack with the iPhone XR, at no point did I even contemplate it. The battery was able to keep up with whatever I threw at it, and it did so with ease.


Camera

The iPhone XR doesn’t have a dual camera setup as the iPhone XS does. There’s a single 12-megapixel wide-angle camera. The telephoto setup that the iPhone X and iPhone XS uses is not only for closer shots but to collect depth information for Portrait Mode photos.

The iPhone XR can still take Portrait Mode photos, which typically have a subject in focus, and the background has a distinct amount of blur. These types of photos are usually reserved for more expensive, dedicated cameras and lenses. However, over the past few years, companies such as Apple and Samsung have used a two camera set up to recreate the effect, with some help from software.

Also: Apple was right, people love expensive iPhones

With the iPhone XR, Apple is relying heavily on software and a single camera to recreate the same effect. It’s the same approach Google has used with the Pixel 2 and Pixel 3.

There are some limitations to the iPhone XR’s Portrait mode. For instance, you can only use Portrait Mode on humans. If the software doesn’t detect a human face, the feature simply won’t work. There are third-party apps that allow you to get around this limitation, but the example photos I’ve seen on Twitter aren’t very good.

That said, the photos I’ve captured of humans with Portrait mode have looked just as good as the iPhone XS Max.

The iPhone XR camera, for me at least, is every bit as good as the iPhone XS Max. Not once did I find myself wishing I had the telephoto lens for a specific shot — and I even used the XR to capture photos of the Apple event earlier this week.

In some ways, I appreciated the removal of yet another option and the streamlining of the decision-making process. I didn’t have to switch between cameras to see what framed the shot how I wanted. I simply launched the camera, lined up the shot, and pressed the shutter button.

Apple iPhone XR: My loudest complaint

Haptic Touch

Two weeks ago, I was convinced I didn’t use 3D Touch all that often. The feature, which turns your iPhone’s display into a pressure-sensitive pad, is used to do things like preview messages or weblink, view messages on the lock screen, and move the cursor through text.

The iPhone XR doesn’t have 3D Touch. Instead, it uses Haptic Touch. What amounts to a glorified long-press, Haptic Touch will tap your finger when it’s used, the same way 3D Touch does. Right now, Haptic Touch is only used in three places on the iPhone XR: Activate the camera and flashlight shortcuts on the lock screen, in Control Center, and on the space bar to move the cursor in a text field.

Also: Would you buy a $2000 iPhone? I know some of you would

Those three areas are where users used 3D Touch the most, and with that knowledge, Apple prioritized where it implemented Haptic Touch.

Within 10 minutes of using the iPhone XR, I realized I use 3D Touch… a lot. I use it for things like previewing links in Tweetbot, or for shortcuts to mute conversations in Facebook Messenger. But the most common place is to peek at an alert on the lock screen, and then take action on it.

For example, when I press on a Gmail alert on the lock screen of my iPhone XS Max, I get a preview of the message, and then two options just below it. I can reply or archive the message. More often than not, I preview the message and archive it. It’s a quick process: Press, read, tap Archive. On the iPhone XR, that’s not possible.

Instead, I have to swipe to the left on the alert, tap on View, and then the preview opens up with the option to reply or archive.

The lack of 3D Touch adds two extra steps to something I do countless times with countless apps every day. It’s not a deal breaker, but it’s something I’ve sorely missed while using the iPhone XR.

Apple wouldn’t tell me if they have plans to add to the number of places Haptic Touch is used on the iPhone XR, but I hope this is one area that’s added — and fast.

ZDNet’s Matthew Miller recently reviewed the iPhone XR, so be sure to read through his thoughts about Apple’s mainstream iPhone.

Even with the lack of 3D Touch, I still think the iPhone XR is the reasonable choice for most iPhone users. The areas that Apple made sacrifices in the name of lowering costs don’t have a dramatic impact on the overall experience. In some ways, such as display and battery life, it’s actually bettered the experience.

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Facebook knows Instagram harms teens. Now, its plan to open the app to kids looks worse than ever – TechCrunch

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Facebook is in the hot seat again.

The Wall Street Journal published a powerful multi-part series on the company this week, drawing from internal documents on everything from the company’s secretive practice of whitelisting celebrities to its knowledge that Instagram is taking a serious toll on the mental health of teen girls.

The flurry of investigative pieces makes it clear that what Facebook says in public doesn’t always reflect the company’s knowledge on known issues behind the scenes. The revelations still managed to shock even though Facebook has been playing dumb about the various social ills it has sown for years. (Remember when Mark Zuckerberg dismissed the notion that Facebook influenced the 2016 election as “crazy?”) Facebook’s longstanding PR playbook is to hide its dangers, denying knowledge of its darker impacts on society publicly, even as research spells them out internally.

That’s all well and good until someone gets ahold of the internal research.

One of the biggest revelations from the WSJ’s report: The company knows that Instagram poses serious dangers to mental health in teenage girls. An internal research slide from 2019 acknowledged that “We make body image issues worse for one in three teen girls” — a shocking admission for a company charging ahead with plans to expand to even younger and more vulnerable age groups.

As recently as May, Instagram’s Adam Mosseri dismissed concerns around the app’s negative impact on teens as “quite small.”

But internally, the picture told a different story. According to the WSJ, from 2019 to 2021, the company conducted a thorough deep dive into teen mental health, including online surveys, diary studies, focus groups and large-scale questionnaires.

According to one internal slide, the findings showed that 32% of teenage girls reported that Instagram made them have a worse body image. Of research participants who experienced suicidal thoughts, 13% of British teens and 6% of American teens directly linked their interest in killing themselves to Instagram.

“Teens blame Instagram for increases in the rate of anxiety and depression,” another internal slide stated. “This reaction was unprompted and consistent across all groups.”

Following the WSJ report, Senators Marsha Blackburn (R-TN) and Richard Blumenthal (D-CT) announced a probe into Facebook’s lack of transparency around internal research showing that Instagram poses serious and even lethal danger to teens. The Senate Subcommittee on Consumer Protection, Product Safety, and Data Security will launch the investigation.

“We are in touch with a Facebook whistleblower and will use every resource at our disposal to investigate what Facebook knew and when they knew it – including seeking further documents and pursuing witness testimony,” Senators Blackburn and Blumenthal wrote. “The Wall Street Journal’s blockbuster reporting may only be the tip of the iceberg.”

Blackburn and Blumenthal weren’t the only U.S. lawmakers alarmed by the new report. Sen. Ed Markey (D-MA), Rep. Kathy Castor (D-FL), and Lori Trahan (D-MA) sent Facebook their own letter demanding that the company walk away from its plan to launch Instagram for kids. “Children and teens are uniquely vulnerable populations online, and these findings paint a clear and devastating picture of Instagram as an app that poses significant threats to young people’s wellbeing,” the lawmakers wrote.

In May, a group of 44 state attorneys general wrote to Instagram to encourage the company to abandon its plans to bring Instagram to kids under the age of 13. “It appears that Facebook is not responding to a need, but instead creating one, as this platform appeals primarily to children who otherwise do not or would not have an Instagram account,” the group of attorneys general wrote. They warned that an Instagram for kids would be “harmful for myriad reasons.”

In April, a collection of the same Democratic lawmakers expressed “serious concerns” about Instagram’s potential impact on the well-being of young users. That same month, a coalition of consumer advocacy organizations also demanded that the company reconsider launching a version of Instagram for kids.

According to the documents obtained by the WSJ, all of those concerns look extremely valid. In spite of extensive internal research and their deeply troubling findings, Facebook has downplayed its knowledge publicly, even as regulators regularly pressed the company for what it really knows.

Instagram’s Mosseri may have made matters worse Thursday when he made a less than flattering analogy between social media platforms and vehicles. “We know that more people die than would otherwise because of car accidents, but by and large, cars create way more value in the world than they destroy,” Mosseri told Peter Kafka on Recode’s media podcast. “And I think social media is similar.”

Mosseri dismissed any comparison between social media and drugs or cigarettes in spite of social media’s well-researched addictive effects, likening social platforms to the auto industry instead. Naturally, the company’s many critics jumped on the car comparison, pointing to their widespread lethality and the fact that the auto industry is heavily regulated — unlike social media.

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Twitter Super Follows has generated only around $6K+ in its first two weeks – TechCrunch

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Twitter’s creator platform Super Follows is off to an inauspicious start, having contributed to somewhere around $6,000 in U.S. iOS revenue in the first two weeks the feature has been live, according to app intelligence data provided by Sensor Tower. And it’s made only around $600 or so in Canada. A small portion of that revenue may be attributed to Ticketed Spaces, Twitter’s other in-app purchase offered in the U.S. — but there’s no way for this portion to be calculated by an outside firm.

Twitter first announced its plans to launch Super Follows during its Analyst Day event in February, where the company detailed many of its upcoming initiatives to generate new revenue streams.

Today, Twitter’s business is highly dependent on advertising, and Super Follows is one of the few ways it’s aiming to diversify. The company is also now offering a way for creators to charge for access to their live events with Ticketed Spaces and, outside the U.S., Twitter has begun testing a premium product for power users, called Twitter Blue.

Image Credits: Twitter

But Super Follows, which targets creators, is the effort with the most potential appeal to mainstream users.

It’s also one that is working to capitalize on the growing creator economy, where content creators build a following, then generate revenue directly through subscriptions — decreasing their own dependence on ads or brand deals, as a result. The platforms they use for this business skim a little off the top to help them fund the development of the creator tools. (In Twitter’s case, it’s taking only a 3% cut.)

The feature would seem to make sense for Twitter, a platform that already allows high-profile figures and regular folks to hobnob in the same timeline and have conversations. Super Follows ups that access by letting fans get even closer to their favorite creators — whether those are musicians, artists, comedians, influencers, writers, gamers or other experts, for example. These creators can set a monthly subscription price of $2.99, $4.99 or $9.99 to provide fans with access to bonus, “behind-the-scenes” content of their choosing. These generally come in the form of extra tweets, Q&As and other interactions with subscribers.

Image Credits: Twitter

At launch, Twitter opened up Super Follows to a handful of creators, including the beauty and skincare-focused account @MakeupforWOC; astrology account @TarotByBronx; sports-focused @KingJosiah54; writer @myeshachou; internet personality and podcaster @MichaelaOkla; spiritual healer @kemimarie; music charts tweeter @chartdata; Twitch streamers @FaZeMew, @VelvetIsCake, @MackWood1, @GabeJRuiz and @Saulsrevenge; YouTubers @DoubleH_YT, @LxckTV and @PowerGotNow; and crypto traders @itsALLrisky and @moon_shine15; among others. Twitter says there are fewer than 100 creators in total who have access to Super Follows.

While access on the creation side is limited, the ability to subscribe to creators is not. Any Twitter iOS user in the U.S. or Canada can “Super Follow” any number of the supported creator accounts. In the U.S., Twitter has 169 million average monetizable daily active users as of Q2 2021. Of course, only some subset of those will be iOS users.

Still, Twitter could easily count millions upon millions of “potential” customers for its Super Follow platform at launch. Its current revenue indicates that, possibly, only thousands of consumers have done so, given many of the top in-app purchases are for creators offering content at lower price points.

Image Credits: Sensor Tower

Sensor Tower notes the $6,000 in U.S. consumer spending on iOS was calculated during the first two weeks of September (September 1-14). Before this period, U.S. iOS users spent only $100 from August 25 through 31 — a figure that would indicate user spending on Ticketed Spaces during that time. In other words, the contribution of Tickets Spaces revenue to this total of $6,000 in iOS consumer spending is likely quite small.

In Canada, the other market where Super Follow is now available to subscribers, Twitter’s iOS in-app purchase revenue from September 1 through September 14, was a negligible $600. (This would also include Twitter Blue subscription revenue, which is being tested in Canada and Australia.)

Worldwide, Twitter users on iOS spent $9,000 during that same time, which would include other Ticketed Spaces revenues and tests of its premium service, Twitter Blue. (Twitter’s Tip Jar, a way to pay creators directly, does not work through in-app purchases).

Unlike other Twitter products that developed by watching what users were already doing anyway — like using hashtags or retweeting content — many of Twitter’s newer features are attempts at redefining the use cases for its platform. In a massive rush of product pushes, Twitter has recently launched tools not just for creators, but also for e-commerce, organizing reading materials, subscribing to newsletters, socializing in communities, chatting through audio, fact-checking content, keeping up with trends, conversing more privately and more.

Twitter’s position on the slower start to Super Follows is that it’s still too early to make any determinations. While that’s fair, it’s also worth tracking adoption to see if the new product had seen any rapid, out-of-the-gate traction.

“This is just the start for Super Follows,” a Twitter spokesperson said, reached for comment about Sensor Tower’s figures. “Our main goal is focused on ensuring creators are set up for success and so we’re working closely with a small group of creators in this first iteration to ensure they have the best experience using Super Follows before we roll out more widely.”

The spokesperson also noted Twitter Super Follows had been set up to help creators make more money as it scales.

“With Super Follows, people are eligible to earn up to 97% of revenue after in-app purchase fees until they make $50,000 in lifetime earnings. After $50,000 in lifetime earnings, they can earn up to 80% of revenue after in-app purchase fees,” they said.

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Facebook revamps its business tool lineup following threats to its ad targeting business – TechCrunch

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Facebook today is announcing the launch of new products and features for business owners, following the threat to its ad targeting business driven by Apple’s new privacy features, which now allow mobile users to opt out of being tracked across their iOS apps. The social networking giant has repeatedly argued that Apple’s changes would impact small businesses that relied on Facebook ads to reach their customers. But it was not successful in getting any of Apple’s changes halted. Instead, the market is shifting to a new era focused more on user privacy, where personalization and targeting are more of an opt-in experience. That’s required Facebook to address its business advertiser base in new ways.

As the ability to track consumers declines — very few consumers are opting into tracking, studies find — Facebook is rolling out new features that will allow businesses to better position themselves in front of relevant audiences. This includes updates that will let them reach customers, advertise to customers, chat with customers across Facebook apps, generate leads, acquire customers and more.

The company earlier this year began testing a way for customers to explore businesses from underneath News Feed posts by tapping on topics they were interested in — like beauty, fitness, and clothing, and explore content from other related businesses. The feature allows people to come across new businesses that may also like, and would allow Facebook to create its own data set of users who like certain types of content. Over time, it could possibly even turn the feature into an ad unit, where businesses could pay for higher placement.

But for the time being, Facebook will expand this feature to more users across the U.S., and launch it in Australia, Canada, Ireland, Malaysia, New Zealand, Philippines, Singapore, South Africa, and the U.K.

Image Credits: Facebook

Facebook is also making it easier for businesses to chat with customers. They’re already able to buy ads that encourage people to message them on Facebook’s various chat platforms — Messenger, Instagram Direct, or WhatsApp. Now, they’ll be able to choose all the messaging platforms where they’re available, and Facebook will default the chat app showcased in the ad based on where the conversation is most likely to happen.

Image Credits: Facebook

The company will tie WhatsApp to Instagram, as well, as part of this effort. Facebook explains that many businesses market themselves or run shops across Instagram, but rely on WhatsApp to communicate with customers and answer questions. So, Facebook will now allow businesses to add a WhatsApp click-to-chat button to their Instagram profiles.

This change, in particular, represents another move that ties Facebook’s separate apps more closely together, at a time when regulators are considering breaking up Facebook over antitrust concerns. Already, Facebook interconnected Facebook’s Messenger and Instagram messaging services, which would make such a disassembly more complicated. And more recently, it’s begun integrating Messenger directly into Facebook’s platform itself.

Image Credits: Facebook

In a related change, soon businesses will be able to create ads that send users directly to WhatsApp from the Instagram app. (Facebook also already offers ads like this.)

Separately from this news, Facebook announced the launch of a new business directory on WhatsApp, allowing consumers to find shops and services on the chat platform, as well.

Another set of changes being introduced involve an update to Facebook Business Suite. Businesses will be able to manage emails through Inbox and sending remarketing emails; use a new File Manager for creating, managing, and posting content; and access a feature that will allow businesses to test different versions of a post to see which one is most effective.

Image Credits: Facebook

Other new products include tests of paid and organic lead generation tools on Instagram; quote requests on Messenger, where customers answer a few questions prior to their conversations; and a way for small businesses to access a bundle of tools to get started with Facebook ads, which includes a Facebook ad coupon along with free access to QuickBooks for 3 months or free access to Canva Pro for 3 months.

Image Credits: Facebook

Facebook will also begin testing something called “Work Accounts,” which will allow business owners to access their business products, like Business Manager, separately from their personal Facebook account. They’ll be able to manage these accounts on behalf of employees and use single-sign-on integrations.

Work Accounts will be tested through the remainder of the year with a small group of businesses, and Facebook says it expects to expand availability in 2022.

Other efforts it has in store include plans to incorporate more content from creators and local businesses and new features that let users control the content they see, but these changes were not detailed at this time.

Most of the products being announced are either rolling out today or will begin to show up soon.

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