Connect with us

Gaming

BMW Motorsport is winning a lot in esports, and here’s why

Published

on

The year got off to a pretty good start for BMW Motorsport. It scored a win at Daytona in January, the second year in a row its big M8 GTE came home best-in-class at the high-profile 24-hour race that really starts off the international racing season. Next up was supposed to be the 12 Hours of Sebring in March. But that visit to the bumpy concrete track that used to be a WWII bomber base in Florida bumped into the hard reality of SARS-CoV-2. The (hopefully temporary) end of public gatherings has driven real-world racers to compete on virtual race tracks for our entertainment as each professional racing series in turn spins up its own take on esports. And despite the shift, BMW Motorsport keeps racking up the wins.

IMSA has unlocked car setup

Most of the esports racing events, whether they be in iRacing, rFactor 2, or something else, have used standardized cars and locked down setups as a way to level playing fields. But IMSA’s sports car series has taken a different tack, allowing competitors to set their cars up to their liking. And right from the off, BMW Motorsport took full advantage, locking out the podium at a virtual Sebring with a 1-2-3 finish for the iRacing version of its M8 GTE race car. That’s because it has been treating sim racing like any other discipline in motorsport for a while now, says Rudolf Dittrich, general manager for BMW Motorsport’s vehicle development.

“Obviously the situation right now is a bit special with coronavirus, but even before that you could see that the interest in participants and but also in viewers and spectators has been growing a lot, so therefore it was obvious for us to investigate a bit more,” Dittrich told Ars. “And we thought it’s worthwhile to expand our activities and also try to really have a very structured backbone, like we would have in any other motor racing discipline; to really be able to work on this stuff the way we’re used to do in other programs.”

As a manufacturer, BMW’s involvement with a platform like iRacing starts early on, with reams of technical data and images for the M8 GTE race car supplied to the developers to ensure as accurate a model as possible. It has also been organizing its own professional sim racing series (the BMW Sim Cups), but for IMSA’s iRacing Pro series, BMW Motorsport’s role is as a competitor, and it’s approaching that the same way it approaches “normal” racing. “But there’s still a couple of differences. One is that testing is not restricted, and testing doesn’t cost much. Therefore, if you’re ambitious enough, you can spend the time and really try to figure out what your best possible configuration is,” Dittrich said.

In the sim, no one can hear you test

Despite the high fidelity of current racing sims, it’s not quite as easy as just using track-specific suspension or aero settings straight from the real-world M8 GTE. “The physics engine of iRacing is obviously just as limited as any other model of a car—we’re always talking about a model, be it our own in-house simulation model or be it the iRacing simulation model. The way you’re inputting the data is not exactly the same, and you need to understand why you’re doing it,” explained Dittrich.

The freedom to test in sim racing can’t be overstated. In real-world racing, testing is a highly regulated activity, and most series restrict the number of test days to a handful each year as a way to control costs. But with sim racing you don’t need to schedule a track, load up the trailers, or spend hours scraping knuckles, adjusting suspension setups between runs.

“Sometimes I’ll be thinking overnight ‘Okay, I have to try this tomorrow morning,’ and then I wake up first thing in the morning, I go in my sim and try something new on the setup, even if it doesn’t always work,” explained Bruno Spengler, one of BMW’s factory racing drivers and the winner of the first two rounds of IMSA’s iRacing Pro series.

If they wanted to, drivers could spend every waking hour practicing, and the aliens that dominate professional esports will have countless thousands of hours under their belts. But Dittrich is there to make sure his drivers are making the most of their time, just like in the real world.

“If you work as a team, like in the real world, you have at least two drivers out there working together. They can also exchange ideas, exchange data, and help each other—maybe with setup—which brings the team as a whole forward. So, that applies just like in the real world. And then beyond that likely like I mentioned, we try a little bit with the infrastructure and backbone to keep it structured to keep it together and also of keep a little bit of guidance if necessary,” Dittrich told me.

It’s not just setup: strategy is important too

One aspect that might surprise the sim racing newbie is the importance of ambient conditions like track or air temperature, conditions set by the race organizer.

“In the M8 GTE, conditions make quite a difference—and also in sim racing. Therefore, you’re also limited to what you can prepare because you don’t necessarily know what the exact ending conditions are, right? So what you do is try your tire pressures and [tire] degradation for a likely scenario of any conditions. But once the race is going on, you still have to see how the race evolves, like you do in the real world. I think that’s the thing—it’s not about having exactly the same [suspension or aero setting], but it’s more about having the same approach, the same methodology—how you react to what you encounter,” Dittrich said.

BMW Motorsport

The approach is obviously working. Last Thursday Spengler made it two from two in IMSA’s Pro iRacing series with a win at a virtual Laguna Seca, with his team mate Nicky Catsburg in third (separated by visiting Australian Supercar driver Shane Van Gisbergen, who also happened to be in a BMW).

Listing image by BMW Motorsport

Continue Reading

Gaming

Judge’s order slaps Roblox player with permanent game ban

Published

on

Enlarge / A court order has led to a longtime Roblox player being banned from the popular game.

Aurich Lawson | Roblox | Shark Fin Studios

A lawsuit filed by the Roblox Corporation, the operator of one of the most popular online games in the West, concluded last week with a rare order from a US District Court—that a defendant must be permanently banned from an online video game and its associated services.

The dubious honor goes to Benjamin Robert Simon, better known to the Roblox community as Ruben Sim, who had previously received an IP-based Roblox ban after allegedly violating the game’s terms of service. Simon operates a Roblox gameplay and criticism YouTube channel, which currently has 849,000 subscribers.

$150,000, not $1.6 million

The judgment, which came as a stipulated order agreed upon by both the plaintiff and defendant, also requires Simon to pay $150,000 to Roblox. Exactly how that number breaks down based on the suit’s allegations is unclear, but the original suit says that Simon posted a threat in October 2021 that apparently targeted that year’s Roblox Developers Conference. The tweet included a threatening statement without a clear indication of either satire or comedy and said, “San Francisco Police are currently searching for notorious Islamic Extremist [name redacted]. If you see this individual at RDC please call 911 immediately.” The post included a hyperlink to a video titled “SOMEONE BLOW UP ROBLOX NOW,” which had been deleted from YouTube in 2015 but was temporarily re-uploaded, and that video (now once again offline) included direct threats to the Roblox Corporation.

The September 2021 lawsuit (PDF) alleges that this post—along with a follow-up post saying, “Don’t come to RDC tomorrow”—contributed to the company putting the event into “a temporary lockdown while local police and private security conducted a search to secure the facility.” The lawsuit also alleged that this disruption cost Roblox Corporation “over $50,000.”

The January 14 judgment (PDF), which Ars Technica has reviewed, does not include a line-by-line accounting of Roblox Corporation’s many allegations about Simon’s activities related to Roblox, and the only other claim with a firm number attached references Simon’s alleged repeated efforts to evade Roblox’s bans, use the service, and share videos of his exploits. Roblox Corporation says that it spent “over $100,000” to “investigate and block” Simon’s repeated ban evasions. The final judgment is far less than the $1.6 million Roblox Corporation originally sought.

No legal precedent established

The suit says that Simon “repeatedly posts libelous statements about Roblox’s founder and CEO, attributing false statements and conduct to the CEO that Defendant Simon knows to be false and which he makes with intent to cause injury to the reputation of the CEO and of Roblox.” This, among many other allegations, might have been explored further with screenshots or archived social media posts had the suit gone to trial, though in the end, both parties agreed to the terms of the US District Court’s judgment.

In the case of some allegations, Roblox Corporation’s lawsuit includes extensive chat logs that were hosted by Simon’s YouTube channel as proof of his history with ban evasion and violations of Roblox‘s terms of service. Other allegations, including the ones about Roblox‘s CEO and about graphic imagery allegedly uploaded by Simon to Roblox‘s servers, are not accompanied by text or image evidence in the suit’s initial filing. Simon has agreed to delete any social media content that violates the terms of the court order. The original lawsuit sought the total deletion of Simon’s social media accounts and presence, but the final court order includes no such demand.

As a stipulated order agreed upon by both parties, this lawsuit’s conclusion does not establish a legal precedent for users who violate an online service’s terms of service, get banned, and evade that ban in one way or another to return to the game or app in question.

Continue Reading

Gaming

Picard and Guinan have a warm reunion in S2 trailer for Star Trek: Picard

Published

on

The second season of Star Trek: Picard premieres March 3, 2022 on Paramount+.

It has been a long, pandemic-fueled wait, but the second season of Star Trek: Picard is almost here, and we now have an official trailer. In addition to seeing Jean-Luc Picard (Patrick Stewart) encounter his mischievous former frenemy, Q (John de Lancie), fans’ hearts will warm to see the retired Starfleet captain reunite with Guinan (Whoopi Goldberg), the El-Aurian bar hostess from Star Trek: The Next Generation.

As I wrote in my review last year, the series is set 20 years after the events of Star Trek: Nemesis. The first season opened with Jean-Luc Picard (Patrick Stewart) having retired to the family vineyard. His bucolic existence was interrupted by the arrival of a mysterious woman named Dahj (Isa Briones) who pleaded for his help. Alas, Picard failed to save her. She was killed in front of him by Romulan assassins belonging to a radical sect known as the Zhat Vash, who is dedicated to eradicating all artificial life forms. Picard discovered that Dahj was actually a synthetic—technically Data’s “daughter”—and she had a twin sister, Soji, who was also in danger.

Resolved to save Soji, Picard asked Starfleet for a ship, but he had been gone a long time, and his entreaties were rebuffed. Never one to admit defeat, Picard amassed his own scrappy crew over the next few episodes for his unauthorized rescue mission. The crew included Cristobal Rios (Santiago Cabrera), a skilled thief and pilot of the ship La Sirena; Raffi (Michelle Hurd), a former Starfleet intelligence officer and recovering addict; Dr. Agnes Jurati (Alison Pill); and a Romulan refugee, Elnor (Evan Evagora).

Enlarge / Seeing Guinan and Picard together again gives us some warm fuzzies.

YouTube/Paramount+

Some details about the second season have been trickling out over the last year. We know, for instance, that even though Picard’s consciousness is now in a synthetic body, the show will still explore themes of dealing with the last stage of one’s life, the nature of connectedness—hence the return of Q and Guinan—and Picard’s struggle with his own personal history, which will include time traveling to the past. Per the official synopsis:

Picard takes the legendary Jean-Luc Picard and his crew on a bold and exciting new journey: into the past. Picard must enlist friends both old and new to confront the perils of 21st century Earth in a desperate race against time to save the galaxy’s future—and face the ultimate trial from one of his greatest foes.

Patrick Stewart personally invited Whoopi Goldberg to reprise her role as Guinan in S2 during an appearance to promote S1 on The View in January 2020. Paramount dropped an initial S2 teaser in April last year, on First Contact Day, that strongly hinted that fan favorite Q—an extra-dimensional being with power over time, space, the laws of physics, and reality itself—would return and that the second season would play with time. A one-minute teaser dropped last July, giving us our first look at Q.

Q (John de Lancie) is up to his old tricks.
Enlarge / Q (John de Lancie) is up to his old tricks.

YouTube/Paramount+

That teaser also showed us that time has been broken in S2, with many significant changes. We saw Elnor and Raffi fleeing for their lives, Soji dressed all in white, Rios in a snazzy new Federation uniform with new insignia, and Agnes Jurati in civilian garb. Also, Seven of Nine awoke in an unfamiliar apartment, and when she looked in the mirror, her Borg implant was gone.

The full trailer has some of that same footage, and more. It opens with Picard ruminating on the moments that still haunt him, “moments upon which history turns.” Then, he wakes up in a different timeline, with Q welcoming Picard to the “road not taken.” The Federation doesn’t seem quite so noble as the version we’ve known in the past, and what is that mysterious blue substance in a vial that Q gives to Altan Inigo Soong (Brent Spiner)?

The Borg Queen (Annie Wersching) is also back and might be to blame for some time shenanigans that transport Picard and his crew back to 2024. Star Trek: Deep Space Nine fans will understand the significance of that year, detailed in the two-part episode “Past Tense.” It’s the year of the Bell Riots, a protest and crackdown that proved so violent that America embarked on a course of social and political reform that ultimately led to the formation of the Federation. So messing with that point in the timeline could have some serious repercussions.

Annie Wersching plays the Borg Queen this time around.
Enlarge / Annie Wersching plays the Borg Queen this time around.

YouTube/Paramount+

Desperate for someone who can help him understand what is going on with the divergence in time, Picard walks into a bar that just happens to be run by Guinan—perhaps a bit less posh than Ten Forward, but still plenty cozy. “I’m gonna need some tea. Earl Grey. Piping hot,” Guinan says, wearing a truly spectacular red hat. She warmly embraces her old friend, assuring him, “I believe you have one final frontier yet to come.”

The second season of Star Trek: Picard premiers on Paramount+ on March 3, 2022. A third season filmed concurrently, so we’ll be getting even more adventures from the crew of La Sirena.

Listing image by YouTube/Paramount+

Continue Reading

Gaming

Here’s why some games aren’t “verified” for Steam Deck compatibility

Published

on

Enlarge / The Steam Deck, from Valve.

Back in October, Valve laid out the specific review guidelines that a Steam game would have to follow to earn an optional “Deck Verified” badge on its Steam Store page. Now, the results of the first of those verification reviews are starting to leak out, and they’re showing some minor input and interface issues across a handful of games running on Steam Deck.

While the Deck Verified badges have yet to show up on the Steam Store itself, the metadata surrounding the program is already being added to the Steam backend for some titles ahead of the Steam Deck’s planned launch next month, as picked up by services like SteamDB. Of the 86 games with verification review results so far, 41 have at least one issue preventing them from receiving a full “Verified” badge.

First, the good news: Almost all of those un-verified games are still rated as “Playable” under Steam’s guidelines. Only five reviewed games so far have received the dreaded Steam Deck “Unsupported” badge from Valve. Four are virtual reality games, which fail for the simple listed reason that “Steam Deck Does Not Support VR Games.” The fifth, Persona 4 Golden, seems to fail because in-game videos use a problematic Windows Media Player codec that could be difficult to implement through Steam Deck’s Linux Proton compatibility layer. “Valve is still working on adding support for this game on Steam Deck,” the game’s metadata says.

Every single “Playable” or “Verified” game, on the other hand, has a “default graphics configuration [that] performs well on Steam Deck.” That lines up with Valve’s July promise that the Steam Deck will be able to run “really the entire Steam library” at 30 fps with the device’s native 800p resolution.

Not perfect, but still “playable”

The common issues that differentiate a “Verified” game from a merely “Playable” one on the Steam Deck often amount to input annoyances. In 15 of the 36 “Playable” titles identified so far, for instance, a launcher or setup tool “may require the touchscreen or virtual keyboard or have difficult-to-read text,” according to Steam.

There are also 14 games identified so far in which “entering some text requires manually invoking the on-screen keyboard” and 11 that “require use of the touchscreen or virtual keyboard or a community configuration.” A total of 13 games don’t support “external controllers for the primary player,” which could be a problem if you want to plug in your own device via USB.

For some Steam games, this kind of external input won't work for primary player control on the Steam Deck.
Enlarge / For some Steam games, this kind of external input won’t work for primary player control on the Steam Deck.

Visual interface problems are also relatively common in the first batch of Deck Verified reviews. Unreadably small text has been identified as a problem in nine titles, while 14 “sometimes show mouse, keyboard, or non-Steam-Deck controller icons” when played on the Deck.

The Deck Verified program also goes out of its way to identify games that require an Internet connection either for first-time setup (11 titles so far) or throughout single-player gameplay (nine titles). This is a notable issue for Electronic Arts games, which require the use of the third-party Origin client on top of Steam’s own DRM and could make playing on the go more difficult.

While this initial list of Steam Deck compatibility problems is far from a randomly chosen scientific survey, it’s still an interesting look at the small issues that are likely to affect some titles when the hardware launches. It will be interesting to see how many “Playable” titles issue updates to achieve full “Verified” status after the Steam Deck is in players’ hands.

Keep reading for details on the 86 games that have been reviewed for the Deck Verified program as of this writing.

Continue Reading

Trending