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Final Fantasy VII Remake trailer shows redo of the classic in action – TechCrunch

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’90s kids will remember this. Final Fantasy VII, the game that busted JPRGs out of their niche and helped make the original PlayStation the must-have console of the generation, is, as we all know, being remade. But until today it wasn’t really clear just what “remade” actually meant.

The teaser trailer put online today is packed full of details, though of course they may change over the course of development. It’s exciting not just for fans of this game, but for those of us who prefer VI and are deeply interested in how that (superior) game might get remade. Or VIII or IX, honestly.

The trailer shows the usual suspects traversing the first main area of the game, Midgar. A mix of cutscenes and gameplay presents a game that looks to be more like Final Fantasy XV than anything else. This may be a bitter pill for some — while I doubt anyone really expected a perfect recreation of the original’s turn-based combat, XV has been roundly criticized for oversimplification of the franchise’s occasionally quite complex systems.

With a single button for “attack,” another for a special, and the rest of the commands relegated to a hidden menu, it looks a lot more like an action RPG than the original. A playable Barret suggests the ability to switch between characters either at will or when the story demands. But there’s nothing to imply the hidden depths of, say, XII’s programmatic combat or even XIII’s convoluted breakage system.

But dang does it look good. Aerith (not “Aeris” as some would have it) looks sweet, Cloud is stone-faced and genie-panted, and Barret is buff and gruff, all as detailed and realistic we have any right to expect. The city looks wonderfully rendered and clearly they’re not phoning in the effects.

It’s more than a little possible that the process for remaking VII is something that the company is considering for application to other titles (I can see going all the way back to IV), but with this game being the most obvious cash cow and test platform for it.

“More to come in June,” the video concludes.

Will we enter a gaming era rife with remakes preying on our nostalgia, sucking our wallets dry so we can experience a game for the 4th or 5th time, but with particle effects and streamlined menus? I hope so. Watch the full teaser below:

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Wii U and 3DS eShops close down later today, risking hundreds of unique games

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Enlarge / Your last chance to buy individual games for the Wii U and 3DS—assuming you have credits in your wallet account—arrives tonight.

Only a few hours remain for anyone who wants to buy games from the eShops for Nintendo’s Wii U and 3DS.

As it promised more than a year ago, Nintendo is shutting down those digital storefronts tonight at 8 pm Eastern, after previously halting the ability to add eShop funds in May 2022. After today, you can still download or re-download any titles you’ve previously bought from those shops, though that can obviously change in the future. Closing the eShops means that roughly 1,000 digital-only games will no longer be accessible, according to research by VGC, including 335 Virtual Console games that aren’t available through the Nintendo Switch Online service.

These kinds of sweeping moves, while perhaps understandable from a business perspective, pose a serious danger to the preservation of many games in the systems’ libraries. As Ars detailed earlier this month, video game preservationists are hamstrung by laws and regulations around remote access to DRM-protected work, even if it’s kept by research-driven organizations. Nintendo is one of many organizations that, through the Entertainment Software Association, lobbies to prevent libraries from offering legal access to archived games.

Today’s shutdown also marks the end of Nintendo’s Virtual Console, which allowed for the purchase of individual games from Nintendo’s catalog without a subscription. The Console was killed on the original Wii in 2019, and Nintendo does not intend to offer it on the Switch, noting in an FAQ about the eShop shutdown that it currently has “no plans to offer classic content in other ways” (since removed, but archived here). It has, however, offered a website on which you can “Bring back your gaming memories” of 3DS and Wii U titles you’ve purchased and played.

The Completionist’s explanation of how he spent nearly a year buying every available 3DS and Wii U game before today’s shutdown.

If you’re wondering what it would take to buy every game on the eShop, somebody already did that. The Completionist, aka Jirard Khalil, downloaded 1.2TB of Wii U and 267GB of 3DS games, taking 328 days and costing $22,791. “Since the industry started, we run a daily risk of losing games forever,” Khalil tells viewers in the video. “That’s why this matters.” Khalil is donating the consoles and storage containing all the games to the Video Game History Foundation and will host a Preserved Play fundraiser for the foundation April 15-16 on his Twitch channel.

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Fallout 4 mod uses voice AI to add sensible reactions, more RPG-like choices

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Enlarge / Just because you’re still alive in a retro-futuristic-post-apocalyptic Commonwealth doesn’t mean you’re necessarily witty.

Bethesda / ProfMajowski

Modders can change many things inside their favorite games, but dialogue from professionally voiced characters hasn’t been one of those things—at least until recently. AI voice generation could open up new modding avenues for some games, as it has already done with one Fallout 4 mod package.

Roleplayer’s Expanded Dialogue (RED) is listed in the NexusMods catalog as a “Massive expansion of vanilla dialogue,” adding more than 300 entirely new lines of dialogue to the game. Those lines aim to solve an issue near to the hearts of fans of Fallout 1, 2, and New Vegas: role-playing. If you’re playing as a ruthless jerk, a brilliant nuclear scientist, or a strong but dimwitted dolt, you’ll see more dialogue options that reflect this. Mechanically, the roll-the-dice speech “checks,” which are based solely on your charisma level in the default game, can now be unlocked using related traits or skills.

If you're going to let a player be a cannibal, let them talk about it, too.
Enlarge / If you’re going to let a player be a cannibal, let them talk about it, too.

Bethesda / ProjMajowski

They’re not just new labels on existing dialogue, either. RED, created by NexusMods user ProfMajowski (and first seen by us at PCGamesN), says it used ElevenLabs voice AI to generate its more in-character lines. The results can sometimes “sound a little ’emotionless,'” the creator writes, but “otherwise they basically sound like the real thing.” Nothing your character can newly say now will change the game’s mechanics or reactions, but it should sound a bit more in character.

It remains to be seen whether tweaking existing voice files with AI to create new sound-like lines will hold up to legal and copyright scrutiny or whether the new material can claim its own copyright.

Modders who wanted to remake Fallout 3 inside the engine of Fallout 4 were forced to shut down in 2018 after Bethesda advised them that the voice files the mod would have transferred and transformed were not even fully owned by Bethesda itself, opening the unpaid team to legal liabilities. Modders from that point onward tended to seek out their own voice talent, usually working for free, including Fallout: London, Fallout: New Vegas: The Frontier, and others. At the moment, you’re certain to get better and more lived-in results from voice actors, but AI results may soon be good enough for modders looking to move more quickly on large projects—if they can legally do so, of course.

I haven’t had the chance to kick the tires too much on the RED mod, owing both to the dependency traps of trying to line up a new mod in the Vortex manager, and the fact that you have to play a lot of Fallout 4 in a new, mods-enabled game before you meet characters with truly interesting things to say. Still, the opportunity to hear a strong, agile, but incredibly dumb wastelander make his way across burnt-down Boston makes a replay mighty appealing.

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Microsoft wins battle with Sony as UK reverses finding on Activision merger

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Enlarge / Sony’s PlayStation 5.

Sony

UK regulators reviewing Microsoft’s proposed acquisition of Activision Blizzard reversed their stance on a key question today, saying they no longer believe Microsoft would remove the Call of Duty franchise from Sony’s PlayStation consoles.

Last month, the UK Competition and Markets Authority (CMA) tentatively concluded that a combined Microsoft/Activision Blizzard would harm competition in console gaming. At the time, the CMA said evidence showed that “Microsoft would find it commercially beneficial to make Activision’s games exclusive to its own consoles (or only available on PlayStation under materially worse conditions).” The agency also raised concerns about the merger affecting rivals in cloud gaming.

The preliminary finding was a victory for Sony, which has consistently expressed doubts about Microsoft’s promise to keep putting Call of Duty games on PlayStation. But Microsoft argued that the CMA’s financial model was flawed and was able to convince the agency to reverse its conclusion. In an announcement today, the CMA said it “received a significant amount of new evidence.”

“Having considered the additional evidence provided, we have now provisionally concluded that the merger will not result in a substantial lessening of competition in console gaming services because the cost to Microsoft of withholding Call of Duty from PlayStation would outweigh any gains from taking such action,” CMA Panel Chair Martin Coleman said.

As a result, the CMA panel investigating the deal “updated its provisional findings and reached the provisional conclusion that, overall, the transaction will not result in a substantial lessening of competition in relation to console gaming in the UK,” the agency announcement said.

Pulling CoD would cause “significant” financial loss

The updated findings said pulling Call of Duty off PlayStation would cause “a significant net financial loss for the Parties under all scenarios that we considered plausible,” but numbers were redacted from the public version of the document.

The CMA said the “most significant new evidence” submitted to the agency relates to Microsoft’s financial incentives to make Activision games exclusive to Xbox consoles, adding:

While the CMA’s original analysis indicated that this strategy would be profitable under most scenarios, new data (which provides better insight into the actual purchasing behaviour of CoD gamers) indicates that this strategy would be significantly loss-making under any plausible scenario. On this basis, the updated analysis now shows that it would not be commercially beneficial to Microsoft to make CoD exclusive to Xbox following the deal, but that Microsoft will instead still have the incentive to continue to make the game available on PlayStation.

UK hasn’t dropped cloud gaming concerns

This should make it easier for Microsoft to get UK approval of the merger, but the company still needs to convince regulators that the deal won’t harm competition in cloud gaming.

“Our provisional view that this deal raises concerns in the cloud gaming market is not affected by today’s announcement. Our investigation remains on course for completion by the end of April,” Coleman said.

The CMA’s provisional findings last month said evidence “indicates that Microsoft would find it commercially beneficial to make Activision’s games exclusive to its own cloud gaming service (or only available on other services under materially worse conditions). Microsoft already accounts for an estimated 60-70 percent of global cloud gaming services and also has other important strengths in cloud gaming from owning Xbox, the leading PC operating system (Windows) and a global cloud computing infrastructure (Azure and Xbox Cloud Gaming).”

Buying Activision Blizzard, the CMA said, “would reinforce this strong position and substantially reduce the competition that Microsoft would otherwise face in the cloud gaming market in the UK. This could alter the future of gaming, potentially harming UK gamers, particularly those who cannot afford or do not want to buy an expensive gaming console or gaming PC.”

Microsoft in response told the CMA that “Activision games would not have been available to cloud gaming services absent the Merger,” and that there’s “no evidence that Activision content would have been an important input for cloud gaming providers.” Microsoft also said its proposed licensing remedies would “ensure wide availability of CoD and other Activision titles on cloud gaming services.”

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