Connect with us

Gadgets

Minecraft Earth makes the whole real world your very own blocky realm – TechCrunch

Published

on

When your game tops 100 million players, your thoughts naturally turn to doubling that number. That’s the case with the creators, or rather stewards, of Minecraft at Microsoft, where the game has become a product category unto itself. And now it is making its biggest leap yet — to a real-world augmented reality game in the vein of Pokémon GO, called Minecraft Earth.

Announced today but not playable until summer (on iOS and Android) or later, MCE (as I’ll call it) is full-on Minecraft, reimagined to be mobile and AR-first. So what is it? As executive producer Jesse Merriam put it succinctly: “Everywhere you go, you see Minecraft. And everywhere you go, you can play Minecraft.”

Yes, yes — but what is it? Less succinctly put, MCE is like other real-world-based AR games in that it lets you travel around a virtual version of your area, collecting items and participating in mini-games. Where it’s unlike other such games is that it’s built on top of Minecraft: Bedrock Edition, meaning it’s not some offshoot or mobile cash-in; this is straight-up Minecraft, with all the blocks, monsters and redstone switches you desire, but in AR format. You collect stuff so you can build with it and share your tiny, blocky worlds with friends.

That introduces some fun opportunities and a few non-trivial limitations. Let’s run down what MCE looks like — verbally, at least, as Microsoft is being exceedingly stingy with real in-game assets.

There’s a map, of course

Because it’s Minecraft Earth, you’ll inhabit a special Minecraftified version of the real world, just as Pokémon GO and Harry Potter: Wizards Unite put a layer atop existing streets and landmarks.

The look is blocky to be sure, but not so far off the normal look that you won’t recognize it. It uses OpenStreetMaps data, including annotated and inferred information about districts, private property, safe and unsafe places and so on — which will be important later.

The fantasy map is filled with things to tap on, unsurprisingly called tappables. These can be a number of things: resources in the form of treasure chests, mobs and adventures.

Chests are filled with blocks, naturally, adding to your reserves of cobblestone, brick and so on, all the different varieties appearing with appropriate rarity.

Mobs are animals like those you might normally run across in the Minecraft wilderness: pigs, chickens, squid and so on. You snag them like items, and they too have rarities, and not just cosmetic ones. The team highlighted a favorite of theirs, the muddy pig, which when placed down will stop at nothing to get to mud and never wants to leave, or a cave chicken that lays mushrooms instead of eggs. Yes, you can breed them.

Last are adventures, which are tiny AR instances that let you collect a resource, fight some monsters and so on. For example you might find a crack in the ground that, when mined, vomits forth a volume of lava you’ll have to get away from, and then inside the resulting cave are some skeletons guarding a treasure chest. The team said they’re designing a huge number of these encounters.

Importantly, all these things — chests, mobs and encounters — are shared between friends. If I see a chest, you see a chest — and the chest will have the same items. And in an AR encounter, all nearby players are brought in, and can contribute and collect the reward in shared fashion.

And it’s in these AR experiences and the “build plates” you’re doing it all for that the game really shines.

The AR part

“If you want to play Minecraft Earth without AR, you have to turn it off,” said Torfi Olafsson, the game’s director. This is not AR-optional, as with Niantic’s games. This is AR-native, and for good and ill the only way you can really play is by using your phone as a window into another world. Fortunately it works really well.

First, though, let me explain the whole build plate thing. You may have been wondering how these collectibles and mini-games amount to Minecraft. They don’t — they’re just the raw materials for it.

Whenever you feel like it, you can bring out what the team calls a build plate, which is a special item, a flat square that you virtually put down somewhere in the real world — on a surface like the table or floor, for instance — and it transforms into a small, but totally functional, Minecraft world.

In this little world you can build whatever you want, or dig into the ground, build an inverted palace for your cave chickens or create a paradise for your mud-loving pigs — whatever you want. Like Minecraft itself, each build plate is completely open-ended. Well, perhaps that’s the wrong phrase — they’re actually quite closely bounded, as the world only exists out to the edge of the plate. But they’re certainly yours to play with however you want.

Notably all the usual Minecraft rules are present — this isn’t Minecraft Lite, just a small game world. Water and lava flow how they should, blocks have all the qualities they should and mobs all act as they normally would.

The magic part comes when you find that you can instantly convert your build plate from miniature to life-size. Now the castle you’ve been building on the table is three stories tall in the park. Your pigs regard you silently as you walk through the halls and admire the care and attention to detail with which you no doubt assembled them. It really is a trip.

It doesn’t really look like this but, you get the idea

In the demo, I played with a few other members of the press; we got to experience a couple of build plates and adventures at life-size (technically actually 3/4 life size — the 1 block to 1 meter scale turned out to be a little daunting in testing). It was absolute chaos, really, everyone placing blocks and destroying them and flooding the area and putting down chickens. But it totally worked.

The system uses Microsoft’s new Azure Spatial Anchor system, which quickly and continuously fixed our locations in virtual space. It updated remarkably quickly, with no lag, showing the location and orientation of the other players in real time. Meanwhile the game world itself was rock-solid in space, smooth to enter and explore, and rarely bugging out (and that only in understandable circumstances). That’s great news considering how heavily the game leans on the multiplayer experience.

The team said they’d tested up to 10 players at once in an AR instance, and while there’s technically no limit, there’s sort of a physical limit in how many people can fit in the small space allocated to an adventure or around a tabletop. Don’t expect any giant 64-player raids, but do expect to take down hordes of spiders with three or four friends.

Pick(ax)ing their battles

In choosing to make the game the way they’ve made it, the team naturally created certain limitations and risks. You Wouldn’t want, for example, an adventure icon to pop up in the middle of the highway.

For exactly that reason the team spent a lot of work making the map metadata extremely robust. Adventures won’t spawn in areas like private residences or yards, though of course simple collectibles might. But because you’re able to reach things up to 70 meters away, it’s unlikely you’ll have to knock on someone’s door and say there’s a cave chicken in their pool and you’d like to touch it, please.

Furthermore adventures will not spawn in areas like streets or difficult to reach areas. The team said they worked very hard making it possible for the engine to recognize places that are not only publicly accessible, but safe and easy to access. Think sidewalks and parks.

Another limitation is that, as an AR game, you move around the real world. But in Minecraft, verticality is an important part of the gameplay. Unfortunately, the simple truth is that in the real world you can’t climb virtual stairs or descend into a virtual cave. You as a player exist on a 2D plane, and can interact with but not visit places above and below that plane. (An exception of course is on a build plate, where in miniature you can fly around it freely by moving your phone.)

That’s a shame for people who can’t move around easily, though you can pick up and rotate the build plate to access different sides. Weapons and tools also have infinite range, eliminating a potential barrier to fun and accessibility.

What will keep people playing?

In Pokémon GO, there’s the drive to catch ’em all. In Wizards Unite, you’ll want to advance the story and your skills. What’s the draw with Minecraft Earth? Well, what’s the draw in Minecraft? You can build stuff. And now you can build stuff in AR on your phone.

The game isn’t narrative-driven, and although there is some (unspecified) character progression, for the most part the focus is on just having fun doing and making stuff in Minecraft. Like a set of LEGO blocks, a build plate and your persistent inventory simply make for a lively sandbox.

Admittedly that doesn’t sound like it carries the same addictive draw of Pokémon, but the truth is Minecraft kind of breaks the rules like that. Millions of people play this game all the time just to make stuff and show that stuff to other people. Although you’ll be limited in how you can share to start, there will surely be ways to explore popular builds in the future.

And how will it make money? The team basically punted on that question — they’re fortunately in a position where they don’t have to worry about that yet. Minecraft is one of the biggest games of all time and a big money-maker — it’s probably worth the cost just to keep people engaged with the world and community.

MCE seems to me like a delightful thing, but one that must be appreciated on its own merits. A lack of screenshots and gameplay video isn’t doing a lot to help you here, I admit. Trust me when I say it looks great, plays well and seems fundamentally like a good time for all ages.

A few other stray facts I picked up:

  • Regions will roll out gradually, but it will be available in all the same languages as Vanilla at launch
  • Yes, there will be skins (and they’ll carry over from your existing account)
  • There will be different sizes and types of build plates
  • There’s crafting, but no 3×3 crafting grid (?!)
  • You can report griefers and so on, but the way the game is structured it shouldn’t be an issue
  • The AR engine creates and uses a point cloud but doesn’t, like, take pictures of your bedroom
  • Content is added to the map dynamically, and there will be hot spots but emptier areas will fill up if you’re there
  • It leverages AR Core and AR Kit, naturally
  • The HoloLens version of Minecraft we saw a while back is a predecessor “more spiritually than technically”
  • Adventures that could be scary to kids have a special sign
  • “Friends” can steal blocks from your build plate if you’re playing together (or donate them)

Sound fun? Sign up for the beta here.

Source link

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Gadgets

Some Google Pixel Watches are falling apart

Published

on

Enlarge / The Pixel Watch. It’s a round little pebble.

Ron Amadeo

Here’s one of the improvements Google might want to look into for the Pixel Watch 2: better glue. Android Police spotted a few reports of the back panels of some Pixel Watches just falling off. A few posts on the PixelWatch subreddit have photos of this phenomenon; several commenters say it happened to them, too.

This certainly seems like something Google should cover under warranty, and with the device being less than a year old, everyone should be under warranty. You also have a strong argument if you contact Google support about a device that has fallen apart. The scary thing is this will also compromise the device’s water resistance, and we doubt Google is covering every instance of water damage. Most reports indicate Google is taking care of the problem, but a few users were initially threatened with a $300 repair fee, which was later waived.

When iFixit tore down the Pixel Watch, it noted the back adhesive was a novel “liquid gasket” the site had never seen before. The report said, “The rear glass appears to be held in place by a kind of liquid gasket that seals tightly, but comes open clean. It also peels off the glass with virtually no residue.” It sounds like Google’s fancy glue peels off a little too easily. Poorly adhered back panels were also a recent problem with Fossil watches, and in the “Gen 6” versions, Fossil acknowledged the problem and said it was fixed.

We all know manufacturers like to build completely fastener-free smartphones, but it’s not unusual to see visible screws on the back of a traditional watch. Some watches turn the entire back panel into a giant screw, with a threaded edge running along the back cover, and the whole thing screws into the watch body. Maybe a real fastener would help the Pixel Watch.

Continue Reading

Gadgets

Google Wallet for Android now supports digital IDs

Published

on

Enlarge / A Maryland digital ID.

Google

Google Wallet on Android is finally getting ready for your digital driver’s license and other US state IDs. Google says the feature is rolling out this month, and it will slowly start bringing states online this year. Of course, your state has to be one of the few that actually supports digital IDs. Google says Maryland residents can use the feature right now and that “in the coming months, residents of Arizona, Colorado and Georgia will join them.”

The road to digital driver’s license support has been a long one, with the “Identity Credential API” landing in Android 11 in 2020. Since then, it has technically been possible for states to make their own ID app. Now Google Wallet, Google’s re-re-reboot of its payment app, is providing a first-party way to store an ID on your phone. Some parts of the Identity Credential API landed in Google Play Services (Google’s version-agnostic brick of APIs), so Wallet supports digital IDs going back to Android 8.0, which covers about 90 percent of Android devices.

Maryland has supported Digital IDs on iOS for a while, which gives us an idea of how this will work. An NFC transfer is enough to beam your credentials to someone, where you can just tap against a special NFC ID terminal and confirm the transfer with your fingerprint. Wallet has an NFC option, along with a “Show code” option that will show the traditional driver’s license barcode.

IDs are saved locally on your device, but Google lets you remove them remotely from myaccount.google.com, so if you lose your phone, you can still secure your ID. In the full-fat, Android 11 version of the Identity Credential API, Google supposedly has a “Direct Access” mode that can transfer your ID over NFC even if you don’t have enough power to boot up the phone. Google says that will require special hardware support, though.

Reality has not necessarily caught up to Google’s and Apple’s technical implementations. Just like Apple’s announcement in 2021, Google only mentions the Wallet IDs working at airport TSA check-ins, and the support document notes that “you must still carry your physical ID as needed.” For it to actually replace a driver’s license, police would have to be trained and equipped to accept a digital ID during a traffic stop. Ideally, they would have a portable ID scanner/NFC reader because the alternative of handing over your entire phone to the cops does not sound very appealing. Laws and technology rollouts have to happen individually across all 50 states, so it’s hard to track how far along any of this is. It does not sound like much progress has been made, though. IDScan.net, a company that makes digital ID solutions, currently tracks 12 states as having some kind of active digital ID program and another 11 in a “pilot” program.

Continue Reading

Gadgets

Hobbyist grinds down original chips by hand to make a Game Boy-sized NES

Published

on

If you want a portable console that can play old Nintendo Entertainment System games, the easiest option is software emulation, whether you’re using Nintendo’s official Switch app, a portable PC, or some cheap knockoff emulator handheld. For those who want better accuracy than software emulation can provide, there’s always the Analogue Pocket, which can (with current firmware) re-create the NES in hardware using its FPGA chip.

But some purists are unsatisfied with anything other than original hardware—that’s the only possible explanation for projects like the TinyTendo, which goes to extraordinary lengths to squeeze an entire NES into a portable package roughly the size and weight of the old gray monochrome Game Boy. The project is the creation of hardware modder Redherring32, who eventually plans to open-source the project.

For miniaturization projects like this, you often see chopped-up or fully custom-printed circuit boards used with the original chips to contort the hardware into a new shape. This landscape orientation mod for the original Game Boy is a good example. But more drastic measures were needed to squeeze an entire NES into a handheld console, most notably the removal of bulky pins and ceramic that the original chips all use.

“TinyTendo utilizes real NES chips that have been physically cut and ground down smaller,” wrote Redherring32. “A simple run down is that I sand away the bottom of the chip till I hit the die and leads, then I cut the chip smaller with a Dremel. The end result is 10x10x2mm, and surface mountable.”

The hand-cut chips save a substantial amount of space by losing the pins and ceramic.

Soldering the hand-cut chips to a custom PCB creates a fully functional NES board that is “smaller than a Raspberry Pi 3,” though the design also integrates a power management PCB, a button PCB, and other boards for audio and other functions. The console has a built-in LCD screen, charges over USB-C, and plays  miniaturized (non-original) game cartridges, though full-size carts could be played with an adapter.

The downside of this project is that it requires the sacrifice of an actual NES to make it work. This prototype was made from an NES with a “very damaged motherboard,” and we would encourage anyone who wants to make their own to harvest parts from non-functional consoles rather than destroying functioning hardware.

Redherring32 is responsible for several other modding and preservation projects, including open source PCB designs for the original front- and top-loading NES motherboards and the “PicoPad,” a functional controller that’s considerably smaller than the connector that plugs it into the NES.

Listing image by Redherring32/Twitter

Continue Reading

Trending