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Niantic overhauls Ingress to make it more welcoming for new players – TechCrunch

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Before there was Pokémon GO, there was Ingress. It was Niantic’s first game — and while it never became the overwhelmingly popular phenomenon that GO did, it’s undeniably what allowed GO to exist in the first place.

Now Niantic is taking another swing at it. The company has rebuilt Ingress from the ground up, with the goal of making it prettier, more immersive and — most importantly — more accessible to new players. The new app will ship for iOS and Android later today.

Unfamiliar with Ingress? At its core, it shares its DNA with Pokémon GO; it’s a game that encourages you to walk around the real world, visit nearby landmarks and parks and work together with your self-selected team (or, in Ingress’ terminology, your “faction”).

But Ingress is a good bit more… intense than GO (Ingress players like to poke at GO as being “Ingress Lite.”) There are no cutesie monsters to collect or Pokéstops to spin; instead, you’re “hacking” portals (the same real-world locations, mostly, that act as Pokéstops) and “linking” them together in an effort to conquer as much of the map as you can for your faction. Link three portals and everything in-between becomes your team’s turf. It’s like capture the flag mashed up with one massive worldwide game of tug of war, with a bit of Matrix-y cyberpunk dressing slathered on top.

Ingress Prime, as version 2.0 is known, replaces the original Ingress app with one built on Unity — the same gaming engine that powers Pokémon GO and many thousands of other games.

If you’ve been playing Ingress for a while, many of the changes here are “quality of life”-type tweaks: the UI has been cleaned up, and they’ve added all sorts of shortcuts and gestures to make it faster to do things like attack nearby portals or manage your inventory. The new map interface is easier to pan and zoom around with one hand, with a one-finger control scheme that’ll feel pretty familiar for GO players. The new UI is bound to be a point of contention at first, if only because it means a bit of habit breaking for players who’ve spent hundreds to thousands of hours getting used to the old one, and, well, people don’t like change. Hopefully, they come around.

Speaking of those hours spent in Ingress already: Your progress and badges carry over to Ingress Prime. If you’re Level 16 in the original Ingress, you’ll be Level 16 in Ingress Prime. New here, though, is the ability to “recurse.” Sort of like the “prestige” concept made popular by Call of Duty, recursing sets you back to level 1 to start the grind all over again, but with your myriad unlocks (your lifetime AP score, recharge distance and inventory items) still in tow.

Niantic tells me that certain things moving forward will only be available to those who opt to recurse and start afresh, but didn’t elaborate on what those could be. (With many longtime players approaching Pokémon GO’s level cap of 40, I’d be quite surprised if a similar concept doesn’t make its way into GO eventually.)

It’s the players who are new to Ingress, though — or those who gave Ingress a glance before and were spooked away by the steep learning curve — that Niantic seems most interested in here.

Whereas the original Ingress just sort of dumped you into the thick of it, Ingress Prime offers a bit more handholding out of the gate. A plot-driven tutorial introduces new players to the concepts of portals, hacking, etc., all while starting to plant the seeds of the game’s backstory and lore. You’re introduced to the two factions and the rival AIs behind them, eventually being asked to choose a side.

I ran through a beta build of the game’s onboarding process last week, and, as someone who admittedly fits right into that “gave Ingress a glance and got spooked away” camp mentioned above, Ingress Prime does a much better job of clarifying what the heck is going on. It feels like it could use a bit more play testing (particularly in explaining when I’m doing the wrong thing), but it’s a big step forward. It doesn’t spoon feed you, but it does a much better job of getting the ball rolling.

(Pro tip: The game recommends using headphones, and I don’t think that’s just so you can hear things at the highest fidelity. With the tutorial’s voice-acted tracks talking about hacking systems and controlling minds, anyone playing in public sans earbuds is bound to get some preeeeetty weird looks.)

Once they’ve gotten a new player hooked, Niantic intends to go a bit harder with the aforementioned plot/lore this time around. A weekly live-action web series called the “Dunraven Project” will fill in the game’s backstory, while an anime series (which debuted in Japan in October with an English version coming to Netflix in 2019) is meant to explore the wider universe.

According to Niantic, Pokémon GO was downloaded nearly a billion times. Ingress, meanwhile, capped out at around 20 million downloads.

Will this overhaul get Ingress downloads up into the billions? Probably not. Pokémon GO had that powder keg spark of nostalgia and familiarity to draw in massive crowds right off the bat — but, built on someone else’s intellectual property, there are limitations in what Niantic can do with GO and where GO can… er, go. But by rebooting Ingress, Niantic is using existing IP it already owns/fully controls as a springboard; they’re striving to keep the existing player base happy, while setting it up to grow dramatically by lowering the barrier to entry and expanding the storyline. It’s a tough tightrope act to pull off, but it really seems that they’re starting out on a good foot here.

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The best game-exploiting speedruns of Summer Games Done Quick 2022

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Enlarge / All four of the mascots seen in this SGDQ promo image appear in various speedruns hosted over the past week.

Summer Games Done Quick

The Games Done Quick series of charity events has long been a favorite among the gaming fans and critics at Ars Technica since it combines classic, beloved video games and carefully studied methods to break them apart in search of high-speed exploits.

This year’s summertime installment is particularly special, as it’s the first in 2.5 years to take place at a physical venue—albeit with some of the most stringent masking and distancing requirements we’ve seen in a livestreamed public show in 2022. (GDQ’s organizers appear to read the news, which makes sense for a series that benefits the likes of Doctors Without Borders.) Even with precautions taken, its combination of players, commentators, and crowds in the same room has brought excitement back to its broadcasts, which is why we’re pulling together some of the best runs from the past week, as archived at GDQ’s official YouTube channel.

The event is still ongoing as of this article’s publication, which means you can watch it right now via its Twitch channel. The event’s final runs, dedicated to Elden Ring, will conclude in the late hours on Saturday, July 2.

Tunic speedrun, Summer Games Done Quick 2022

Tunic, 2022, “true ending” run

If you haven’t yet played Tunic, we recommend you pause before watching this game-breaking, spoiler-filled romp through many of its biggest secrets. (My March review of the game has far fewer spoilers.) But if you’ve already collected the game’s slew of hidden “instruction booklet” pages, consider this a must-watch, because it includes a compelling guest on real-time commentary: Andrew Shouldice, the game’s lead designer, programmer, and artist.

He’s joined by a member of the Power-Up Audio team, which worked on the game’s soundtrack, and they divulge tons of information about how the game was made—including confirmation about how many of the biggest exploits were intentionally left by the devs in the game. At one point, Shouldice watches a trick begin to play out, telling the crowd that he programmed it to be a possibility but could never personally trigger it. Moments later, the speedrunner demonstrated the trick, allowing him to warp through a wall and bypass a ton of tricky content.

Halo Infinite speedrun, Summer Games Done Quick 2022

Halo Infinite, 2021, “no tank gun” run

Many classic games’ speedruns include multiple categories, and the most broken ones are known as “any-percent” runs, since they allow players to use any tricks and skip any quests that they want. In certain games’ cases, these kinds of runs can be boring to watch, and the infamously glitchy Halo Infinite is no exception.

This speedrun begins with a demonstration of the “tank gun,” which bolts an unlimited-ammo gun to Master Chief’s feet. That’s too much assistance for speedrunners’ tastes, but this SGDQ demonstration still includes a ton of wacky tricks that combine geometry clipping and otherworldly physics exploits—all boosted by Chief’s immediate access to a new grappling hook item. Sure, the hook makes players move much faster through the world, but it also figures into a wild glitch that makes players bounce off explosive barrels in ways that defy gravity.

Thunder in Paradise speedrun, Summer Games Done Quick 2022

Thunder in Paradise, 1995, all-cutscenes run

We’re not sure whether this is GDQ’s first speedrun dedicated to a full-motion video (FMV) game, but it’s certainly one of the dumber examples of the mid-’90s CD-ROM genre. Thunder in Paradise is based on the short-lived TV series of the same name, which starred Terry “Hulk” Hogan alongside Jack Lemmon’s son as a crime-solving action duo on the beach, and it was as bad as that sounds. The video game version, relegated to the CD-I console, forces players to watch excruciatingly bad live-action footage between light gun shootout sections.

In most video game speedruns, players skip as many cinema scenes as possible, but GDQ elected to show this game’s filmed footage in its entirety while cheesing the gun gameplay parts as quickly as possible. Strap in, brother.

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Cuphead expansion pack review: As good as DLC gets

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Enlarge / In the new expansion pack The Delicious Last Course, Miss Chalice makes three.

Studio MDHR

Some people will look at an expansion pack like Cuphead: The Delicious Last Course and make up their minds after a single glance. This $8 add-on’s beautiful brutality follows the same path as the original 2017 game Cuphead, a notoriously tough descendant of the Mega Man school of game design. Maybe you love playing games that are as beautiful as they are difficult. Maybe you don’t.

I’m here to talk about Last Course because I might be a lot like you. I’m not Last Course‘s target audience. I never beat the original Cuphead. I have contended that a tough game like this is easier for me to watch than it is to play. But when I saw the expansion’s hands-on demo at this month’s Summer Game Fest Play Days, I shrugged my shoulders, grabbed a gamepad, and gave it a shot. Might as well occupy myself between other scheduled game demos, I thought.

And then I fell in love. For whatever reason, the demo I played, and my subsequent completion of Last Course‘s “normal” difficulty content, grabbed me and wouldn’t let go—which is why I’m compelled to recommend picking it up.

Another island getaway—with useful new abilities

Miss Chalice can only join the battle when she tricks one of the original main characters to chomp on a magical cookie. This temporarily sends someone else to a ghost realm so that she can join in. The trio goes on a quest to bring her back to life for good, no tricky cookies required.
Enlarge / Miss Chalice can only join the battle when she tricks one of the original main characters to chomp on a magical cookie. This temporarily sends someone else to a ghost realm so that she can join in. The trio goes on a quest to bring her back to life for good, no tricky cookies required.

Studio MDHR

Like many other classic “expansion packs,” Last Course requires owning the original game (which is conveniently on sale at most digital download storefronts between this article’s publication date and July 7) and bolts new content onto Cuphead‘s 2D action foundation. The original game divided its 18 boss battles across three “islands” of content, and Last Course adds, among other things, six bosses on a brand-new island.

Miss Chalice's double-jump ability will be useful to get away from those pesky gnomes gathering at her feet.
Enlarge / Miss Chalice’s double-jump ability will be useful to get away from those pesky gnomes gathering at her feet.

Studio MDHR

It also introduces a third playable character, named Miss Chalice, and she appears when you equip a Chalice-specific “charm” on either existing character (Cuphead or Mugman). She comes with four points of health by default (compared to three points for the other characters) and three unique abilities: an invincible dodge-roll, a double-jump, and a parry dash. (The latter gives players a larger “hitbox” when attempting the game’s crucial parry maneuver, making it easier to counter enemies’ specially colored attacks.) Since she must be activated as a charm, Miss Chalice can’t equip other charms in the game, and in two-player co-op sessions, only one person can turn their character into Miss Chalice.

As I made clear earlier, I’m not a Cuphead pro, so I was delighted by the new, novice-friendly character when I first tested the game at Summer Game Fest. All of her special abilities are tuned for higher maneuverability to help you contend with the chaos that is an average Cuphead boss battle, and in addition to her extra point of health, she also has a custom “super attack” option that doesn’t do any damage. Instead, it gives her an additional, temporary point of health, and this can be regenerated during long, brutal boss fights. Once she’s unlocked, she’s available in the original campaign’s levels as well, which makes her a nifty entry point for anyone like me who never beat the original campaign.

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Thanks to fans, the weirdest official Doom game is now playable on Windows

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Enlarge / A seemingly lost turn-based version of Doom RPG is now fully playable on modern Windows PCs, thanks to efforts from the Doom reverse-engineering community.

id Software

The creators of the Doom series have presented plenty of official and unofficial historical retrospectives, but these often leave out the weirdest official Doom game ever made: Doom RPG.

Even id Software’s official “Year of Doom” museum at E3 2019 left this 2005 game unchronicled. That’s a shame, because it was a phenomenal example of id once again proving itself a master of technically impressive gaming on a power-limited platform. And platforms don’t get more limited on a power or compatibility basis than the pre-iPhone wave of candy bar handsets, which Doom RPG has been locked to since its original mid-’00s launch. You may think that “turn-based Doom” sounds weird, but Doom RPG stood out as a clever and fun series twist to the first-person shooter formula.

Its abandonment to ancient phones changes today thanks to the reverse-engineering efforts of GEC.inc, a Costa Rica-based collective of at least three developers. On Wednesday, the group released a Windows port of the game based on their work on the original game’s BREW version (a Qualcomm-developed API meant for its wave of mobile phones from 2001 and beyond).

Time for T9

Forget the clunky world of ancient mobile phone platform emulation. <em>Doom RPG</em> feels way better in this week's new native port.
Enlarge / Forget the clunky world of ancient mobile phone platform emulation. Doom RPG feels way better in this week’s new native port.

id Software

GEC.inc’s freely downloadable Windows port has no copyrighted assets and won’t work without the game’s original files. (The same typically goes for other major community efforts that revolve around the reverse-engineering of classic games.) That’s where this whole thing gets tricky, as legitimate access to the game in 2022 is incredibly unlikely. Access requires owning a compatible mid-’00s phone on which the game was purchased, likely via an ancient game-sales marketplace that no longer exists, then extracting the game’s original files from that phone—and that’s assuming its original hardware is functioning and hasn’t been damaged by, say, a slowly expanding lithium-ion battery. id Software has never re-released the game outside of its original platforms (BREW, J2ME), arguably because EA Mobile got a stake in the game after acquiring original publisher Jamdat Mobile.

Whether you’re among the very few to have a preserved, working phone with a purchased copy of the game’s BREW port or you figure out another way to somehow access Doom RPG, you can dump the original game’s data into GEC.inc’s custom asset-translation executable. Ars Technica can confirm that this process is painless and leads to near-instant gameplay on Windows.

The port’s interface is admittedly barebones, made up of menus that require a keyboard to pick through, and its incompatibility with mice and touchpads is startling at first. It’s a hard crash back to the early ’00s to remember that, yes, this game was designed for T9 button arrays by default. Thankfully, the port plays nicely enough with Windows to make it easy to bind an Xinput gamepad via its default menus if you prefer a gamepad (or something like Steam Deck) over the usual WASD options.

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