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Nintendo’s ‘souped-up’ NES Zelda loads you with gear for an easier adventure – TechCrunch

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Nintendo has set a strange new precedent with the release of Legend of Zelda SP on the Switch: it’s essentially the original NES game but with Link starts loaded up with good gear and cash. In a way it’s no different from a cheat code, but the way it’s executed feels like a missed opportunity.

The game itself (SP stands for “special”) is described by Nintendo in the menu as a “souped up version” of the original: “Living the life of luxury!” It’s a separate entry in the menu with all the other NES games you get as part of the company’s subscription service.

You’re given the white sword, big shield, blue ring and power bracelet, plus 255 rupees to replace that shield when a Like-like eats it. Basically they’ve given you all the stuff you can find on the overworld (including max bombs and keys), but no items you’d get from inside a dungeon. You also have six hearts, and traveling around a little bit I determined these were awarded by raiding nearby hidden areas, not simply assigned. Secret passages are already revealed, and so on.

Because it skips the title screen and save game selection it seems like someone must have essentially played through the game to this point (or more likely edited the values in game RAM) and then walked to the classic starting point and made a save state that automatically loads when you start or reset the game. This means the only way to save is to use the Switch’s built-in save states, not the rather inconvenient save method the game used.

It’s plain enough that this will be a less frustrating way to explore this famously difficult game, but it seems untrue to Zelda’s roots. I understand perhaps gifting the player some of the impossible to find things like a heart hidden inside a random block here or there. Getting some bombs to start is great too, and maybe even the rings (warping is helpful, and the game is pretty punishing, so damage reduction is nice). But the white sword?

For one thing, a player experiencing the game this way misses out on one of the most iconic moments in all gaming — “It’s dangerous to go alone. Take this!” Then the ritual lifting of the wooden sword. And then setting out into the world to die again and again.

And for me, the white sword was always sort of a rite of passage in the game — your first big step toward becoming powerful. You earned it by finding those extra heart containers, perhaps after asking in vain after it before you were ready. Once you have it, you’re cutting through enemies like butter.

To make it the default sword and to skip these steps seems like it causes the player to miss out on what makes Zelda Zelda.

To be fair, it’s not the only version of the game you can play — the original is available, too. But it seems like a missed opportunity. Why not just have a save game you can load with this stuff, so you can continue playing as normal? Why not have the option baked into the launch of the original Zelda — have a couple secret save states ready with differing levels of items?

Nintendo has the opportunity to introduce a new generation to classic NES games here, having provided a rather bare-bones experience with the NES Classic Edition. Why not enhance them? Include the manual, god mode, developer commentary? This is the legacy the company has been stewarding for decades, and what better than to give it the respect it deserves?

I’m probably overthinking it. But this Zelda SP just seems like a rushed job when players would appreciate something like it, just not so heavy-handed. It’s not that these games are inviolable, but that if they’re going to be fiddled with, we’d like to see it done properly.

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Apple boosts employee pay as workers attempt to organize

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Enlarge / The branding on the front of an Apple Store retail location.

Apple plans to raise the starting pay of its hourly workers, according to a Wall Street Journal report. In the US, employees’ pay will be at least $22 per hour, which could be higher in some markets. That’s 45 percent higher than it was in 2018.

Additionally, Apple plans to increase starting salaries for corporate workers in the United States. It will also move up some employees’ annual reviews by several months to enact pay increases as soon as July.

In a statement, an Apple spokesperson said:

Supporting and retaining the best team members in the world enables us to deliver the best, most innovative, products and services for our customers. This year as part of our annual performance review process, we’re increasing our overall compensation budget.

There are likely several reasons for this move. First, businesses of all sizes are having a harder time attracting and retaining talent in this stage of the COVID-19 pandemic.

Apple could be facing more challenges than other big tech companies because of its efforts to get employees back into physical offices (though that doesn’t apply to hourly retail workers). It has repeatedly attempted to call employees into offices more days per week, but it has delayed those moves several times due to COVID-19 surges and organized employee resistance.

Apple recently lost an AI/machine learning leader who specifically cited the company’s remote work policy as a reason for his departure. Last week, the company postponed an imminent requirement to bring office workers back on-site for three days a week.

Economic factors are at play, too. Inflation has been at its highest in decades, contributing to pay dissatisfaction. The recent volatility of tech stocks could also be a factor. Tech companies like Apple sometimes seek to entice workers with stock options on top of salary and other compensation, but current and prospective employees might feel less enthusiastic about stock benefits right now.

Finally, retail workers at three US Apple Store locations have announced unionization plans. Some union organizers called for Apple to increase its base hourly pay.

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Modular Panasonic Toughbook has 8 replaceable parts, 1,200-nit screen

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Pansonic’s rugged Toughbook line expanded this week with the Toughbook 40. The new laptop carries many of the hallmarks of its predecessor, including military-grade durability specs and swappable parts, with some upgrades in size and display.

Toughbooks have durable designs meant to withstand long drops (as much as six feet, in this case) and challenging conditions, like rain. But another standout characteristic is their modularity. The Toughbook 40 has eight parts made to be easy to repair or upgrade: the battery, RAM, storage, and keyboard, plus four expansion areas. Various types of expansion packs are available, including an optical drive, fingerprint and barcode readers, and extra I/O ports, batteries, and storage.

Modularity.

In a FAQ (PDF), Panasonic said you can access most of the expansion areas with a screwdriver and some screws, while some only require you to use a slide lever. IT managers can lock down the SSD or expansion areas with a screw. According to Panasonic, there are 6,048 ways to build the Toughbook.

At 7.4 lbs, the 14-inch Touchbook 40 is 1.2 lbs lighter than the preceding laptop, the 13.1-inch Toughbook 31. That’s several pounds heavier than today’s ultralight laptops, but Toughbooks are built for extreme cases, like military and law enforcement use.

At 1,200 nits, the laptop’s 1920×1080 touchscreen is fit to use in a sunny room or outside. Panasonic didn’t specify battery life at that extreme brightness but claims that the PC can last up to 18 hours on the MobileMark 2014 benchmark and 36 hours if you get a second battery.

The laptop’s resistive touchpad has a 60 percent larger area, and it can be used while wearing gloves or during rain.

Inside, the Toughbook 40 has up to an Intel Core i7-1185G7 with Intel Iris Xe integrated graphics (a discrete, unspecified GPU will be coming at some point). The laptop is configurable with up to 2TB of storage, upgradeable via a quick-release latch, and up to 64GB of DDR4 RAM. Additionally, there’s a 5 MP webcam and the option for 4G or 5G connectivity.

The laptop starts with two USB-A ports and a Thunderbolt 4 port.
Enlarge / The laptop starts with two USB-A ports and a Thunderbolt 4 port.

In Panasonic’s announcement, Toughbook GM Craig Jackowski said the Toughbook 40 is the “most rugged” of the series. It meets the MIL-STD-810H and MIL-STD-461H military specifications and is CID2-certified for use in hazardous environments. It is IP66-certified, protecting it against dust and powerful water jets.

On the security side, the laptop has an encrypted OPAL SSD with optional FIPS, TPM 2.0, Intel Hardware Shield, and Microsoft Secure-core PC. The Toughbook 40 also introduces a “Secure Wipe” feature that “wipes the contents on the drive in a matter of seconds,” according to Panasonic.

Aimed at businesses and the public sector, the Toughbook 40 will start at $4,899 when it comes out in late spring, Panasonic’s announcement said. If you’re seeking something with a more digestible price, the 13.5-inch, DIY-friendly Framework laptop just got 12th Gen Intel CPUs.

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The Google Pixel Foldable is reportedly delayed to 2023

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Enlarge / The Oppo Find N. Google’s Pixel foldable is expected to have a similar aspect ratio.

Oppo

At Google’s recent I/O conference, we heard about a lot of upcoming Google hardware, including the Pixel 6a, Pixel 7, Pixel Watch, and even a Pixel Tablet, which isn’t due out until sometime in 2023. We didn’t hear anything about a Pixel foldable, though.

Still, we know something is in the works since the Google Camera app included the detection flag “isPixel2022Foldable” alongside flags for other Pixel devices. So what’s the deal?

The Elec reports that the Google foldable is delayed until 2023. This would mark the second time the foldable has been delayed, as it was originally due out late last year. It seems that the original plan was to release the product alongside Android 12L, aka 12.1, the tablet-and-foldables-focused Android release. Google often tries to develop Android builds and new hardware simultaneously, but making hardware is difficult.

Google's outline of the Pixel foldable, which was included in Android 12L.
Enlarge / Google’s outline of the Pixel foldable, which was included in Android 12L.

Google and Samsung are partnering up for Wear OS and the Google Tensor SoC, and the Pixel foldable is likewise expected to use a lot of Samsung parts. That means a Samsung Display-made flexible OLED display on the inside, flexible “ultra-thin glass” for added rigidity, and a hinge from Samsung’s hinge supplier.

The display sizes are 7.57 inches inside and 5.78 inches outside. That’s close to the Galaxy Z Fold 3 but not exactly the same. 9to5Google found simplified animations of a Google Foldable in Android 12L, and they suggest that Google’s phone will open to a wider aspect ratio than Samsung’s, which would put it more in line with the Oppo Find N.

You can’t blame Google for not wanting to rush a foldable to market. Users still regularly report cracked displays, even from Samsung’s third-generation foldable; combined with the device’s $1,800 price tag, that makes it a tough sell.

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