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Razer’s $280 mouse is covered in gaping holes 

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Razer

There are a lot of cookie-cutter mice out there that, although made by different manufacturers, have the same shapes and features but rely on mild changes in color or sensor specs to differentiate themselves. So when Razer announced the Viper Mini Signature Edition (SE) today, a wireless mouse that looks like it forgot to get dressed, we took notice.

The Viper Mini SE uses a magnesium alloy chassis “exoskeleton,” as Razer describes it. Lines of dark gray stretch across the mouse’s palm area, creating a web-like design and bold, gaping holes. Razer’s using an extreme take on the honeycomb design, which has holes drilled into a mouse’s chassis to reduce weight. However, the typical honeycomb mouse, like the Glorious Model I, has many more holes that are smaller, while the Viper Mini SE has holes that are so big, it looks like you could poke your finger through them.

It'll be easy for dust to fall into those openings.
Enlarge / It’ll be easy for dust to fall into those openings.

Razer

At first look, I’m immediately concerned about the mouse’s durability. Despite what Razer claims, I still think I’m more likely to break a mouse with 18 holes in it than one with none. Large openings can also attract dust and debris, but bigger holes should make the mouse easier to clean with, for example, an air blower than a  honeycomb mouse topped with more, smaller openings.

Razer graciously gives the mouse a three-year warranty, which is one year longer than it usually gives mice. We’ll be keen to check out reviews and long-term experiences with the Viper Mini SE to see how it fares, especially among power users, like gamers, who tend to use their mice aggressively.

From a glass-half-full perspective, the cavernous mouse could have the benefit of helping the hand on top of it stay cool. With less contact between the user’s hand and the electronics, plus more air flow, users may find their hands clamming up less easily during long hours of intense use. Razer didn’t go so far as to install a cooling fan in the mouse like Marsback’s Zephyr, though.

Big holes help make the Viper Mini SE Razer’s lightest mouse. It’s 1.73 ounces, which is about 30 percent lighter than the Viper Mini (2.15 ounces) with the same form factor and nearly identical dimensions. It’s still not the lightest mouse around, however. For example, Cooler Master’s MM720 is also 0.11 pounds, and Finalmouse has sold mice weighing as little as 1.48 ounces.

With the weight savings gained, it would have been nice if Razer added buttons to the mouse’s right side so it could be truly ambidextrous, like the Razer Viper Ultimate.

Razer's mouse uses a 2.4 GHz USB-A dongle.
Enlarge / Razer’s mouse uses a 2.4 GHz USB-A dongle.

Razer

Razer used magnesium alloy for the mouse because it had the preferred “strength-to-weight ratio.” Plastic, it said, was less sturdy with drilled holes and had minimal weight reduction comparatively. And titanium, while lightweight, stronger, and sturdier, had fabrication limitations. Finally, fabrication limits, plus a heavier weight than plastic, precluded Razer from making the Viper Mini SE with carbon fiber.

According to Razer’s press release, the mouse is made “with an injection-molded exoskeleton that is then CNC machined and polished. The exoskeleton shell then undergoes passivation to reduce any susceptibility to corrosion, after which it is painted and assembled. At each step, each unit is meticulously inspected…”

The Razer Viper Mini SE targets gamers seeking a mouse that’s as easy as possible to flick around their desk. But a featherweight mouse with a high dots-per-inch (DPI) spec (up to 30,000 DPI in the Viper Mini SE’s case) can also appeal to users of increasingly high-resolution monitors and multi-screen setups, or those who find their arm or hand getting tired while mousing.

If you’re looking for a lot of chassis for your buck, this isn’t it. The wireless peripheral will cost a whopping $280 when it debuts February 11.

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Lenovo gives up on its dream of Android gaming phones

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Android manufacturers occasionally try to push this idea of a “gaming smartphone”—usually, these companies try to extend the “PC gamer” design motif to smartphones, with RGB LEDs and aggressive marketing. Since Android games are mostly casual pay-to-win tap fests, though, we often have to ask, does anyone want a gaming smartphone? If you’re Lenovo, the answer is apparently “no,” as Android Authority reports Lenovo is killing the “Legion” gaming phone business.

The site quoted a Lenovo spokesperson:

Lenovo is discontinuing its Android-based Legion mobile gaming phones as part of a wider business transformation and gaming portfolio consolidation. As a leader in gaming devices and solutions, Lenovo is committed to advancing the gaming category across form factors, as well as focusing on where it can bring the most value to the global gaming community.

While gaming phones often seem like a product without a market, we are a bit sad to see Lenovo pack it in since the Lenovo Legion Phone Duel 2 was the most extreme version of the idea. That phone had what must have been the most powerful cooling system ever fitted to an Android phone, with two internal cooling fans, copper heat pipes, and loads of graphite pads. While most passively cooled Android phones would quickly throttle in a graphics-intensive game, this was one of the rare phones with what looked like sustainable cooling. Of course, it didn’t fit into a normal smartphone body—the phone’s center (in landscape) was about twice as thick as normal, but it was a neat product.

Lenovo packed a lot of other interesting additions into its gaming phone: it had six touch-sensitive buttons on the back: four on the top edge of the phone, replicating L1/R1 L2/R2 design of console controllers, and two on the back of the phone for your middle fingers. It also had two USB-C ports: one in the usual location, but since that would be blocked during landscape gaming, a second port was on the side of the phone, so it would point downward during landscape gaming. You could charge from either port, but you could also charge with both ports simultaneously, which Lenovo called 90 W “ultra-fast double charging.” The included charger had two USB ports on it.

Lenovo was right to focus on cooling because while PC gaming computers can prove their worth with premium parts, there’s no such thing as “better than flagship” parts for smartphones. The Duel 2 had the same Snapdragon 888 SoC as every other flagship device, but at least it could run without throttling. The other things that exist for PC gaming and don’t exist for Android are games, or at least games that would encourage buying enthusiast-grade hardware. Even if you found a faster-than-normal phone, there would be few apps that could take advantage of it other than an emulator.

Listing image by Lenovo

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After two years, Autodesk Maya and AutoCAD become Apple Silicon-native

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Enlarge / A woman uses AutoCAD on a MacBook Pro in this promotional image from Autodesk.

It has been two years and four months since the first Apple Silicon Mac hit the market, and now Autodesk has finally updated some of its massively popular professional applications (AutoCAD and Maya) to run natively on M1 and M2 chips.

The availability of AutoCAD for Mac 2024 was announced in a blog post on Autodesk’s website on March 28. Like other major AutoCAD updates, it adds new features like expanded automation tools and easier workflows, but the announcement that “for the first time, AutoCAD for Mac 2024 and AutoCAD LT for Mac 2024 now run natively on both Intel and Apple Silicon architectures, including M1 and M2 chips in the M-series chips” is clearly the headlining feature.

Autodesk claims that Apple Silicon support “can increase overall performance by up to two times” compared to the 2023 version of AutoCAD.

AutoCAD is widely used in various industries and trades, including architecture, city planning, and industrial design.

A day later, on March 29, Autodesk revealed the 2024 update for Maya, its 3D modeling software chiefly used in game development, film production, and visual effects. Maya 2024 brings native Apple Silicon support in addition to a slew of new features, including the LookDevX material editor, Hydra support, and so on.

But in contrast to many other makers of widespread professional software in similar industries, such as Adobe and Unity, Autodesk’s efforts to support Apple Silicon—which were announced two years ago—have been ongoing for an interminably long time. Even open source Maya competitor Blender beat Autodesk to the punch.

The Intel versions of both Maya and AutoCAD worked OK in Rosetta, but some Mac users have become understandably frustrated over the past couple of years, and Autodesk never really clarified why it was taking so long.

Nonetheless, it’s here now. We were able to download Maya 2024 for no additional charge on an existing subscription and confirmed that it is running as an Apple Silicon app on an M2 Max-equipped MacBook Pro.

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Apple will host WWDC 2023 in person and online June 5 through June 9

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Enlarge / Apple’s first promotional image for WWDC 2023.

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Apple will host its 34th annual Worldwide Developers Conference at its Cupertino, California, headquarters from Monday, June 5 through Friday, June 9, the company announced on Wednesday.

The conference will kick off with “a special all-day event,” inclusive of the customary keynote presentation and the platform State of the Union talks. The language on Apple’s website suggests that like last year, some or all of those will be presented in prerecorded video form rather than as a live on-stage presentation.

After that first day, Apple will likely host various panels on how developers can work with the company’s developer toolkits and APIs to support new and old features across the various Apple platforms.

Members of Apple’s developer program who want to attend essentially sign up for a lottery to see if they are chosen, as the event cannot host enough people in person to meet demand. That said, the entire conference will also be available online to developers. In either case, the conference is free.

The main purpose of the WWDC keynote each year is usually to announce and explain new features coming to the next versions of Apple’s various platform operating systems—in this case, iOS 17, iPadOS 17, tvOS 17, watchOS 10, and macOS 14.

That’s almost sure to be the case this year as well. Sometimes Apple announces new hardware or consumer services at WWDC, too—but not always.

There have been many reports from reliable sources over the past few months that Apple hopes to provide a first look at its long-delayed mixed-reality headset and related software at this WWDC. If so, we expect that to be a big part of the keynote.

Even if that’s the case, the headset probably won’t be released this June. It’s much more likely that Apple will outline what to expect from a release further down the road (possibly in September alongside the new flagship iPhones, but maybe even later) so that developers can begin work creating applications, games, and experiences for the new platform.

WWDC also coincides with Apple’s Swift Student Challenge, a coding competition for students. The deadline to apply for that challenge is April 19.

Ars Technica will cover the announcements as they come in on the day of the keynote.

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