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Review: Apple’s iPhone XR is a fine young cannibal

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This iPhone is great. It is most like the last iPhone — but not the last “best” iPhone — more like the last not as good iPhone. It’s better than that one though, just not as good as the newest best iPhone or the older best iPhone.

If you’re upgrading from an iPhone 7 or iPhone 8, you’re gonna love it and likely won’t miss any current features while also getting a nice update to a gesture-driven phone with Face ID. But don’t buy it if you’re coming from an iPhone X, you’ll be disappointed as there are some compromises from the incredibly high level of performance and quality in Apple’s last flagship, which really was pushing the envelope at the time.

From a consumer perspective, this is offering a bit of choice that targets the same kind of customer who bought the iPhone 8 instead of the iPhone X last year. They want a great phone with a solid feature set and good performance but are not obsessed with ‘the best’ and likely won’t notice any of the things that would bug an iPhone X user about the iPhone XR.

On the business side, Apple is offering the iPhone XR to make sure there is no pricing umbrella underneath the iPhone XS and iPhone XS Max, and to make sure that the pricing curve is smooth across the iPhone line. It’s not so much a bulwark against low-end Android, that’s why the iPhone 8 and iPhone 7 are sticking around at those low prices.

Instead it’s offering an ‘affordable’ option that’s similar in philosophy to the iPhone 8’s role last year but with some additional benefits in terms of uniformity. Apple gets to move more of its user base to a fully gesture-oriented interface, as well as giving them Face ID. It benefits from more of its pipeline being dedicated to devices that share a lot of components like the A12 and True Depth camera system. It’s also recognizing the overall move towards larger screens in the market.

If Apple was trying to cannibalize sales of the iPhone XS, it couldn’t have created a better roasting spit than the iPhone XR.

Screen

Apple says that the iPhone XR has ‘the most advanced LCD ever in a smartphone’ — their words.

The iPhone XR’s screen is an LCD, not an OLED. This is one of the biggest differences between the iPhone XR and the iPhone XS models, and while the screen is one of the best LCDs I’ve ever seen, it’s not as good as the other models. Specifically, I believe that the OLED’s ability to display true black and display deeper color (especially in images that are taken on the new XR cameras in HDR) set it apart easily.

That said, I have a massive advantage in that I am able to hold the screens side by side to compare images. Simply put, if you don’t run them next to one another, this is a great screen. Given that the iPhone XS models have perhaps the best displays ever made for a smartphone, coming in a very close second isn’t a bad place to be.

A lot of nice advancements have been made here over earlier iPhone LCDs. You get True Tone, faster 120hz touch response and wide color support. All on a 326 psi stage that’s larger than the iPhone 8 Plus in a smaller body. You also now get tap-to-wake, another way Apple is working hard to unify the design and interaction language of its phones across the lineup.

All of these advancements don’t come for free to an LCD. There was a lot of time, energy and money spent getting the older technology to work as absolutely closely as possible to the flagship models. It’s rare to the point of non-existence that companies care at all to put in the work to make the lower end devices feel as well worked as the higher end ones. For as much crap as Apple gets about withholding features to get people to upsell, there is very little of that happening with the iPhone XR, quite the opposite really.

There are a few caveats here. First, 3D touch is gone, replaced by ‘Haptic Touch’ which Apple says works similarly to the MacBook’s track pad. It provides feedback from the iPhone’s Taptic vibration engine to simulate a ‘button press’ or trigger. In practice, the reality of the situation is that it is a very prosaic ‘long press to activate’ more than anything else. It’s used to trigger the camera on the home screen and the flashlight, and Apple says it’s coming to other places throughout the system as it sees it appropriate and figures out how to make it feel right.

I’m not a fan. I know 3D touch has its detractors, even among the people I’ve talked to who helped build it, I think it’s a clever utility that has a nice snap to it when activating quick actions like the camera. In contrast, on the iPhone XR you must tap and hold the camera button for about a second and a half — no pressure sensitivity here obviously — as the system figures out that this is an intentional press by determining duration, touch shape and spread etc and then triggers the action. You get the feedback still, which is nice, but it feels disconnected and slow. It’s the best case scenario without the additional 3D touch layer, but it’s not ideal.

I’d also be remiss if I didn’t mention that the edges of the iPhone XR screen have a slight dimming effect that is best described as a ‘drop shadow’. It’s wildly hard to photograph but imagine a very thin line of shadow around the edge of the phone that gets more pronounced as you tilt it and look at the edges. It’s likely an effect of the way Apple was able to get a nice sharp black drop-off at the edges that gets that to-the-edges look of the iPhone XR’s screen.

Apple is already doing a ton of work rounding the corners of the LCD screen to make them look smoothly curved (this works great and is nearly seamless unless you bust out the magnifying loupe) and it’s doing some additional stuff around the edge to keep it looking tidy. They’ve doubled the amount of LEDs in the screen to make that dithering and the edging possible.

Frankly, I don’t think most people will ever notice this slight shading of dark around the edge — it is very slight — but when the screen is displaying mostly white and it’s next to the iPhone XS it’s visible.

Oh, the bezels are bigger. It makes the front look slightly less elegant and screenful than the iPhone XS, but it’s not a big deal.

Camera

Yes, the portrait mode works. No, it’s not as good as the iPhone XS. Yes, I miss having a zoom lens.

All of those things are true and easily the biggest reason I won’t be buying an iPhone XR. However, in the theme of Apple working its hardest to make even its ‘lower end’ devices work and feel as much like its best, it’s really impressive what has been done here.

The iPhone XR’s front-facing camera array is identical to what you’ll find in the iPhone XS. Which is to say it’s very good.

The rear facing camera is where it gets interesting, and different.

The rear camera is a single lens and sensor that is both functionally and actually identical to the wide angle lens in the iPhone XS. It’s the same sensor, the same optics, the same 27mm wide-angle frame. You’re going to get great ‘standard’ pictures out of this. No compromises.

However, I found myself missing the zoom lens a lot. This is absolutely a your mileage may vary scenario, but I take the vast majority of my pictures with the telephoto lens. Looking back at my year with the iPhone X I’d say north of 80% of my pictures were shot with the telephoto, even if they were close ups. I simply prefer the “52mm” equivalent with its nice compression and tight crop. It’s just a better way to shoot than a wide angle — as any photographer or camera company will tell you because that’s the standard (equivalent) lens that all cameras have shipped with for decades.

Wide angle lenses were always a kludge in smartphones and it’s only in recent years that we’ve started getting decent telephotos. If I had my choice, I’d default to the tele and have a button to zoom out to the wide angle, that would be much nicer.

But with the iPhone XR you’re stuck with the wide — and it’s a single lens at that, without the two different perspectives Apple normally uses to gather its depth data to apply the portrait effect.

So they got clever. iPhone XR portrait images still contain a depth map that determines foreground, subject and background, as well as the new segmentation map that handles fine detail like hair. While the segmentation maps are roughly identical, the depth maps from the iPhone XR are nowhere as detailed or information rich as the ones that are generated by the iPhone XS.

See the two maps compared here, the iPhone XR’s depth map is far less aware of the scene depth and separation between the ‘slices’ of distance. It means that the overall portrait effect, while effective, is not as nuanced or aggressive.

In addition, the iPhone XR’s portrait mode only works on people.You’re also limited to just a couple of the portrait lighting modes: studio and contour.

In order to accomplish portrait mode without the twin lens perspective, Apple is doing facial landmark mapping and image recognition work to determine that the subject you’re shooting is a person. It’s doing depth acquisition by acquiring the map using a continuous real-time buffer of information coming from the focus pixels embedded in the iPhone XR’s sensor that it is passing to the A12 Bionic’s Neural Engine. Multiple neural nets analyze the data and reproduce the depth effect right in the viewfinder.

When you snap the shutter it combines the depth data, the segmentation map and the image data into a portrait shot instantaneously. You’re able to see the effect immediately. It’s wild to see this happen in real time and it boggles thinking about the horsepower needed to do this. By comparison, the Pixel 3 does not do real time preview and takes a couple of seconds to even show you the completed portrait shot once it’s snapped.

It’s a bravura performance in terms of silicon. But how do the pictures look?

I have to say, I really like the portraits that come out of the iPhone XR. I was ready to hate on the software-driven solution they’d come up with for the single lens portrait but it’s pretty damn good. The depth map is not as ‘deep’ and the transitions between out of focus and in focus areas are not as wide or smooth as they are on iPhone XS, but it’s passable. You’re going to get more funny blurring of the hair, more obvious hard transitions between foreground and background and that sort of thing.

And the wide angle portraits are completely incorrect from an optical compression perspective (nose too large, ears too small). Still, they are kind of fun in an exaggerated way. Think the way your face looks when you get to close to your front camera.

If you take a ton of portraits with your iPhone, the iPhone XS is going to give you a better chance of getting a great shot with a ton of depth that you can play with to get the exact look that you want. But as a solution that leans hard on the software and the Neural Engine, the iPhone XR’s portrait mode isn’t bad.

Performance

Unsurprisingly, given that it has the same exact A12 Bionic processor, but the iPhone XR performs almost identically to the iPhone XS in tests. Even though it features 3GB of RAM to the iPhone XS’ 4GB, the overall situation here is that you’re getting a phone that is damn near identical as far as speed and capability. If you care most about core features and not the camera or screen quirks, the iPhone XR does not offer many, if any, compromises here.

Size

The iPhone XR is the perfect size. If Apple were to make only one phone next year, they could just make it XR-sized and call it good. Though I am now used to the size of the iPhone X, a bit of extra screen real-estate is much appreciated when you do a lot of reading and email. Unfortunately, the iPhone XS Max is a two-handed phone, period. The increase in vertical size is lovely for reading and viewing movies, but it’s hell on reachability. Stretching to the corners with your thumb is darn near impossible and to complete even simple actions like closing a modal view inside an app it’s often easiest (and most habitual) to just default to two hands to perform those actions.

For those users that are ‘Plus’ addicts, the XS Max is an exercise in excess. It’s great as a command center for someone who does most of their work on their iPhones or in scenarios where it’s their only computer. My wife, for instance, has never owned her own computer and hasn’t really needed a permanent one in 15 years. For the last 10 years, she’s been all iPhone, with a bit of iPad thrown in. I myself am now on a XS Max because I also do a huge amount of my work on my iPhone and the extra screen size is great for big email threads and more general context.

But I don’t think Apple has done enough to capitalize on the larger screen iPhones in terms of software — certainly not enough to justify two-handed operation. It’s about time iOS was customized thoroughly for larger phones beyond a couple of concessions to split-view apps like Mail.

That’s why the iPhone XR’s size comes across as such a nice compromise. It’s absolutely a one-handed phone, but you still get some extra real-estate over the iPhone XS and the exact same amount of information appears on the iPhone XR’s screen as on the iPhone XS Max in a phone that is shorter enough to be thumb friendly.

Color

Apple’s industrial design chops continue to shine with the iPhone XR’s color finishes. My tester iPhone was the new Coral color and it is absolutely gorgeous.

The way Apple is doing colors is like nobody else. There’s no comparison to holding a Pixel 3, for instance. The Pixel 3 is fun and photographs well, but super “cheap and cheerful” in its look and feel. Even though the XR is Apple’s mid-range iPhone, the feel is very much that of a piece of nicely crafted jewelry. It’s weighty, with a gorgeous 7-layer color process laminating the back of the rear glass, giving it a depth and sparkle that’s just unmatched in consumer electronics.

The various textures of the blasted aluminum and glass are complimentary and it’s a nice melding of the iPhone 8 and iPhone X design ethos. It’s massively unfortunate that most people will be covering the color with cases, and I expect clear cases to explode in popularity when these phones start getting delivered.

It remains very curious that Apple is not shipping any first-party cases for the iPhone XR — not even the rumored clear case. I’m guessing that they just weren’t ready or that Apple was having issues with some odd quirk of clear cases like yellowing or cracking or something. But whatever it is, they’re leaving a bunch of cash on the table.

Apple’s ID does a lot of heavy lifting here, as usual. It often goes un-analyzed just how well the construction of the device works in conjunction with marketing and market placement to help customers both justify and enjoy their purchase. It transmits to the buyer that this is a piece of quality kit that has had a lot of thought put into it and makes them feel good about paying a hefty price for a chunk of silicon and glass. No one takes materials science anywhere as seriously at Apple and it continues to be on display here.

Should you buy it?

As I said above, it’s not that complicated of a question. I honestly wouldn’t overthink this one too much. The iPhone XR is made to serve a certain segment of customers that want the new iPhone but don’t necessarily need every new feature. It works great, has a few small compromises that probably won’t faze the kind of folks that would consider not buying the best and is really well built and executed.

“Apple’s pricing lineup is easily its strongest yet competitively,” creative Strategies’ Ben Bajarin puts it here in a subscriber piece. “The [iPhone] XR in particular is well lined up against the competition. I spoke to a few of my carrier contacts after Apple’s iPhone launch event and they seemed to believe the XR was going to stack up well against the competition and when you look at it priced against the Google Pixel ($799) and Samsung Galaxy 9 ($719). Some of my contacts even going so far to suggest the XR could end up being more disruptive to competitions portfolios than any iPhone since the 6/6 Plus launch.”

Apple wants to fill the umbrella, leaving less room than ever for competitors. Launching a phone that’s competitive in price and features an enormous amount of research and execution that attempt to make it as close a competitor as possible to its own flagship line, Apple has set itself up for a really diverse and interesting fiscal Q4.

Whether you help Apple boost its average selling price by buying one of the maxed out XS models or you help it block another Android purchase with an iPhone XR, I think it will probably be happy having you, raw or cooked.

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Biden warns cyber attacks could lead to a “real shooting war”

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Enlarge / US President Joe Biden, NATO Secretary General Jens Stoltenberg and Belgian Prime Minister Alexander De Croo attend a plenary session of a NATO summit at the North Atlantic Treaty Organization (NATO) headquarters in Brussels, on June 14, 2021.

President Joe Biden has warned that cyberattacks could escalate into a full-blown war as tensions with Russia and China mounted over a series of hacking incidents targeting US government agencies, companies, and infrastructure.

Biden said on Tuesday that cyber threats including ransomware attacks “increasingly are able to cause damage and disruption in the real world.”

“If we end up in a war, a real shooting war with a major power, it’s going to be as a consequence of a cyber breach,” the president said in a speech at the Office for the Director of National Intelligence, which oversees 18 US intelligence agencies.

A number of recent hacks revealed the extent of US cyber vulnerability, ranging from extensive espionage breaches that have struck at the heart of government to ransomware attacks that have brought operations at an important oil pipeline and meat packing plants to a halt.

The Biden administration has accused the governments of Russia and China, or hackers based inside the two countries, of some of the attacks. US officials have warned that the administration would respond with a “mix of tools seen and unseen” actions, but cyber breaches have continued.

Although he did not say who such a war might be fought against, Biden immediately name-checked Russia’s president Vladimir Putin, alleging that Russia was spreading misinformation ahead of the 2022 US midterm elections.

“It’s a pure violation of our sovereignty,” he said.

“Mr. Putin… has a real problem. He is sitting on top of an economy that has nuclear weapons and oil wells and nothing else. Nothing else,” Biden said. “He knows he’s in real trouble, which makes him even more dangerous.”

At a June summit in Geneva, Biden personally warned Putin that the US would “respond with cyber” if the Russian state or Russian-based hackers targeted critical US infrastructure.

The prohibited sectors spanned energy, health care, IT, and commercial facilities, all of which have already allegedly been targeted by Russian hackers since the 2020 US elections. Others included transport, financial services, and chemicals.

Biden also said Chinese President Xi Jinping was “deadly earnest” about China becoming the most powerful military force in the world by the 2040s, as well as the largest and most prominent economy.

“It’s real… This boy’s got a plan,” Biden said, adding: “We better figure out how we’re going to keep pace without exacerbating [the situation].”

Biden stressed that cyberattacks were just one aspect of the growing threats facing the US, saying that there would be more developments in the next 10 years than in the past 50, placing a tremendous burden on the intelligence community.

“It’s really going to get tougher,” he said.

© 2021 The Financial Times Ltd. All rights reserved Not to be redistributed, copied, or modified in any way.

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Haron and BlackMatter are the latest groups to crash the ransomware party

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July has so far ushered in at least two new ransomware groups. Or maybe they’re old ones undergoing a rebranding. Researchers are in the process of running down several different theories.

Both groups say they are aiming for big-game targets, meaning corporations or other large businesses with the pockets to pay ransoms in the millions of dollars. The additions come as recent ransomware intrusions of oil pipeline operator Colonial Pipeline, meat packer JBS SA, and managed network provider Kaseya have caused major disruptions and created pressure in Washington to curb the threats.

Haron: like Avaddon. Or maybe not

The first group is calling itself Haron. A sample of the Haron malware was first submitted to VirusTotal on July 19. Three days later, South Korean security firm S2W Lab discussed the group in a post.

Most of the group’s site on the dark web is password protected by extremely weak credentials. Once past the login page, there’s a list of alleged targets, a chat transcript that’s not fit to be shown in full, and the group’s explanation of its mission.

As S2W Lab pointed out, the layout, organization, and appearance of the site are almost identical to those for Avaddon, the ransomware group that went dark in June after sending a master decryption key to BleepingComputer that victims could use to recover their data.

The similarity on its own isn’t especially meaningful. It could mean that the creator of the Haron site had a hand in administering the Avaddon site. Or it could be the Haron site creator doing a headfake.

A connection between Haron and Avaddon would be more convincing if there were overlaps or similarities in the code used by the two groups. So far there are no such links reported.

The engine driving Haron ransomware, according to S2W Lab, is Thanos, a separate piece of ransomware that has been around since at least 2019. Haron was developed using a recently published Thanos builder for the C# programming language. Avaddon, by contrast, was written in C++.

Jim Walter, a senior threat researcher at security firm SentinelOne, said in a text message that he spotted what appear to be similarities with Avaddon in a couple of samples he recently started analyzing. He said he’d know more soon.

In the shadows of REvil and DarkSide

The second ransomware newcomer is calling itself BlackMatter. It was reported on Tuesday by security firm Recorded Future and its news arm The Record.

Recorded Future, The Record, and security firm Flashpoint, which also covered the emergence of BlackMatter, have questioned if the group has connections to either DarkSide or REvil. Those two ransomware groups suddenly went dark after attacks—against global meat producer JBS and managed network services provider Kaseya in REvil’s case and Colonial Pipeline in the case of DarkSide—generated more attention than the groups wanted. The Justice Department later claimed to have recovered $2.3 million from Colonial’s ransomware payment of $4.4 million.

But once again, the similarities at this point are all cosmetic and include the wording of a pledge, first made by DarkSide, not to target hospitals or critical infrastructure. Given the heat US President Joe Biden is trying to put on his Russian counterpart to crack down on Ransomware groups operating in Eastern Europe, it wouldn’t be surprising to see all groups follow DarkSide’s lead.

None of this is to say that the speculation is wrong, only that at the moment there’s little more than hunches for support.

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UK worries Starlink and OneWeb may interfere with each other, plans new rules

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Enlarge / Artist’s impression of low-Earth-orbit satellites like those launched by SpaceX and OneWeb.

A UK government agency is worried that OneWeb, SpaceX’s Starlink, and similar low Earth orbit (LEO) satellite-broadband systems could block each others’ signals.

Ofcom, the UK’s communications regulator, proposed new rules today in a report that details its interference concerns. Ofcom also said it intends to amend satellite licenses already issued to SpaceX and OneWeb to require coordination of frequency use. Without new requirements, the risk of interference could prevent competition by shutting new players out of the market, Ofcom said.

Non-geostationary satellite orbit (NGSO) systems are more complex than the traditional geostationary type because they use hundreds or thousands of satellites, Ofcom noted. “Satellite dishes need to track these satellites as they move across the sky, unlike existing satellite networks, where the dishes are fixed pointing at a single satellite which is stationary in the sky,” the Ofcom report said. Because so many low-Earth-orbit satellites are being launched, “there is a risk of satellites from two different operators appearing to be in the same part of the sky,” causing interference known as “in-line events” in which multiple operators’ satellites are lined up in the sky, Ofcom wrote.

This interference can affect uplink and downlink transmissions between satellites and user terminals that serve individual homes, the report said. The interference can also affect links between satellites and the Gateway Earth stations that connect to the Internet backbone.

“Since NGSO satellites are moving relative to each other and relative to the ground, in-line events may individually only be brief, maybe a few seconds,” Ofcom wrote. “However, if an in-line event occurs and causes interference, it may take longer for the terminal to reconnect to the network. The interference could continue to repeat over time, reoccurring in a regular pattern which will depend on the orbits of the respective systems.”

Outages from interference

Users could lose service when there’s interference to either the user terminal or gateway earth stations, but interference to a gateway station would affect many more users. “[T]he impact of interference on gateway links would be much greater than on individual user links as each gateway provides connectivity for many users (perhaps hundreds or thousands of users depending on the design of the system), so a loss of connection due to interference at the gateway will be experienced more widely across the network,” Ofcom wrote.

Gateway Earth stations operated by different companies “are likely to require large minimum separation distances” of tens of kilometers to avoid interference, Ofcom wrote. In contrast, “multiple GSO [geostationary satellite orbit] gateways can be located on a single site” without causing harmful interference to each other.

The Ofcom report listed five NGSO constellations that are planned or already semi-operational. The biggest example is SpaceX, which is offering beta service from 1,500 already-launched satellites and has over 4,400 satellites planned for its initial phase. Amazon’s Kuiper division hasn’t launched a satellite yet, but it has 3,236 satellites planned in its initial phase, the report noted.

OneWeb—which is co-owned by the UK government and Bharti Global—has launched over 200 satellites and has plans for 648 satellites in its initial phase. Telesat and Kepler round out the list, with plans for 298 and 140 satellites, respectively.

Here’s the Ofcom chart listing low-Earth-orbit satellite networks:

Coordination difficult

The US Federal Communications Commission in 2017 adopted rules, including power limits, to minimize the danger of interference in NGSO systems. The FCC adopted different rules for different slices of spectrum. In the 17.8 to 18.3 GHz band, for example, the FCC said, “while terrestrial use of this band is significant, there are areas, particularly rural areas, where terrestrial deployment is less dense and by using mitigating techniques like siting considerations, off-axis rejection, and shielding, we expect FSS [fixed-satellite service] earth stations will be able to operate successfully without receiving harmful interference… If interference does occur, earth stations can switch to other bands not shared with terrestrial users or use alternative mitigation techniques.”

The FCC also imposed specific conditions to prevent interference and space debris on licenses awarded to SpaceX, OneWeb, Amazon, and others.

Ofcom is worried that the global system for coordinating satellites, overseen by the International Telecommunication Union [ITU], isn’t good enough to prevent NGSO problems. “The potential for harmful interference between different satellite systems is usually managed by operators cooperating with each other under the ITU satellite coordination procedures,” Ofcom wrote.

The agency added:

However, coordination between NGSO systems is proving to be more challenging due to the dynamic nature of these systems, combined with operators having differing rates of deployment (some operators holding older filings will not deploy their systems for a few years) and changing their architecture over time. We are therefore concerned that NGSO satellite services could be deployed before an appropriate level of coordination has been possible with other operators.

Ofcom is also worried about the coexistence of user terminals when two or more companies provide LEO satellite service in the same area:

A lack of agreement over how user terminals of different systems can coexist in the same area and band could restrict competition as a result of earlier deployed systems hindering later ones. Once one operator starts deploying user terminals, other operators wishing to launch services using the same band may expect to experience harmful interference from the existing user terminals. In the worst case, this could mean that the quality of their broadband services would not be sufficiently reliable in order to enter the market. Nonetheless, the established player could have an incentive to cooperate given that the interference is likely to be mutual, i.e. their services could be degraded as well.

New rules, license changes

Ofcom said its goal in issuing new rules is to minimize interference while encouraging competition. The agency proposed, among other things, “an additional explicit license condition requiring NGSO licensees to cooperate so they can co-exist and operate within the UK without causing harmful radio interference to each other.” Ofcom said it also intends to “[i]ntroduce checks when we issue new NGSO licenses so that these are only granted if all systems (existing and new) are able to coexist and provide services to end users” and implement new conditions letting Ofcom “take action to resolve degradation to services if this were to occur at a particular location or location(s) in the UK.”

To preserve competition, Ofcom said it will “introduce a competition check” into its licensing process to account for the “technical constraints that the gateway or user terminals could create on future licensees.” Ofcom said:

In particular, in a market that was concentrated, if there was limited prospect of the licensee system and future systems (applicants) being able to technically coexist, then this could form a barrier to future entry to the market. As a result, we are proposing that a key piece of information that applicants should provide when applying for a network license is credible evidence about the technical ability for their system and future systems to coexist. This would include evidence about the flexibility of their system and/or what reasonable steps new licensees could easily undertake to protect them. This information would also be used when assessing whether it is reasonable for new applications and existing services to coexist, to understand the reasonableness of mitigations being undertaken by existing licensees.

Ofcom said it plans to review all NGSO licenses to determine which companies are using the same frequencies. The agency said it will also amend the existing licenses held by SpaceX Starlink, OneWeb, and Kepler. The changes would require “NGSO licensees to cooperate with the other NGSO licensees operating in the same frequencies so they can coexist,” and allow Ofcom “to require operators to take action in cases of interference between NGSO systems which impacts the provision of services to users in particular location(s) in the UK.”

Ofcom said it will take comments on its proposals until September 20, 2021.

We contacted SpaceX about Ofcom’s report and will update this article if the company provides a response.

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