Endpoint security — the branch of cybersecurity that focuses on data coming in from laptops, phones, and other devices connected to a network — is an $8 billion dollar market that, due to the onslaught of network breaches, is growing fast. To underscore that demand, one of the bigger startups in the space is announcing a sizeable funding round.
SentinelOne, which provides real-time endpoint protection on laptops, phones, containers, cloud services and most recently IoT devices on a network through a completely autonomous, AI-based platform, has raised $120 million in a Series D round — money that it will be using to continue expanding its current business as well as forge into new areas such as building more tools to automatically detect and patch software running on those endpoints, to keep them as secure as possible.
The funding was led by Insight Partners, with Samsung Venture Investment Corporation, NextEquity participating, alongside all of the company’s existing investors, which include the likes of Third Point Ventures, Redpoint Ventures, Data Collective, Sound Ventures and Ashton Kutcher, Tiger Global, Granite Hill and more.
SentinelOne is not disclosing its valuation with this round, but CEO and co-founder Tomer Weingarten confirmed it was up compared to its previous funding events. SentinelOne has now raised just shy of $130 million, and PitchBook notes that in its last round, it was valued at $210 post-money.
That would imply that this round values SentinelOne at more than $330 million, likely significantly more: “We are one of the youngest companies working in endpoint security, but we also have well over 2,000 customers and 300% growth year-on-year,” Weingarten said. And working in the area of software-as-a-service with a fully-automated solution that doesn’t require humans to run any aspect of it, he added, “means we have high margins.”
The rise in cyberattacks resulting from malicious hackers exploiting human errors — such as clicking on phishing links; or bringing in and using devices from outside the network running software that might not have its security patches up to date — has resulted in a stronger focus on endpoint security and the companies that provide it.
Indeed, SentinelOne is not alone. Crowdstrike, another large startup in the same space as SentinelOne, is now looking at a market cap of at least $4 billion when it goes public. Carbon Black, which went public last year, is valued at just above $1 billion. Another competitor, Cylance, was snapped up by BlackBerry for $1.5 billion.
Weingarten — who cofounded the company with Almog Cohen (CTO) and Ehud Shamir (CSO) — says that SentinelOne differs from its competitors in the field because of its focus on being fully autonomous.
“We’re able to digest massive amounts of data and run machine learning to detect any type of anomaly in an automated manner,” he said, describing Crowdstrike as “tech augmented by services.” That’s not to say SentinelOne is completely without human options (options being the key word; they’re not required): it offers its own managed services under the brand name of Vigilance and works with system integrator partners to sell its products to enterprises.
There is another recurring issue with endpoint security solutions, which is that they are known to throw up a lot of false positives — items that are not recognized by the system that subsequently get blocked, which turn out actually to be safe. Weingarten admits that this is a by-product of all these systems, including SentinelOne’s.
“It’s a result of opting to use a heuristic rather than deterministic model,” he said, “but there is no other way to deal with anomalies and unknowns without heuristics, but yes with that comes false positives.” He pointed out that the company’s focus on machine learning as the basis of its platform helps it to more comprehensively ferret these out and make deductions on what might not otherwise have proper representation in its models. Working for a pilot period at each client also helps inform the algorithms to become more accurate ahead of a full rollout.
All this has helped bring down SentinelOne’s own false positive rate, which Weingarten said is around 0.04%, putting it in the bracket of lower mis-detectors in this breakdown of false positive rates by VirusTotal:
“Endpoint security is at a fascinating point of maturity, highlighting a massive market opportunity for SentinelOne’s technology and team,” said Teddie Wardi, Managing Director, Insight Partners, in a statement. “Attack methods grow more advanced by the day and customers demand innovative, autonomous technology to stay one step ahead. We recognize SentinelOne’s strong leadership team and vision to be unique in the market, as evidenced through the company’s explosive growth and highly differentiated business model from its peer cybersecurity companies.”
By virtue of digesting activity across millions of endpoints and billions of events among its customers, SentinelOne has an interesting vantage point when it comes to seeing the biggest problems of the moment.
Weingarten notes that one big trend is that the biggest attacks are now not always coming from state-sponsored entities.
“Right now we’re seeing how fast advanced techniques are funnelling down from government-sponsored attackers to any cyber criminal. Sophisticated malicious hacking can now come from anywhere,” he said.
When it comes to figuring out what is most commonly creating vulnerabilities at an organization, he said it was the challenge of keeping up to date with security patches. Unsurprisingly, it’s something that SentinelOne plans to tackle with a new product later this year — one reason for the large funding round this time around.
“Seamless patching is absolutely something that we are looking at,” he said. “We already do vulnerability assessments today and so we have the data to tell you what is out of date. The next logical step is to seamlessly track those apps and issue the patches automatically.”
Indeed it’s this longer term vision of how the platform will be developing, and how it’s moving in response to what the current threats are today, that attracted the backers. (Indeed the IoT element of the “endpoint” focus is a recent additions.
“SentinelOne’s combination of best-in-class EPP and EDR functionality is a magnet for engagement, but it’s the company’s ability to foresee the future of the endpoint market that attracted us as a technology partner,” a rep from Samsung Venture Investment Corporation said in a statement. “Extending tech stacks beyond EPP and EDR to include IoT is the clear next step, and we look forward to collaborating with SentinelOne on its groundbreaking work in this area.
Audio-Technica true wireless earbuds case recalled over fire risk
Audio-Technica, a company known for its high-end personal audio devices, has recalled the charging cases for its ATH-CK3TW true wireless earbuds after receiving multiple reports of overheating ‘incidents.’ The recall was recently highlighted by the US Consumer Product Safety Commission (CPSC), which notes that consumers who own the case can get it replaced for free.
The Audio-Technica ATH-CK3TW true wireless earbuds were announced in September 2019. As with other true wireless headphones on the market, the product involves two individual earpieces, as well as a charging case that contains a battery for recharging the earbuds. Consumers charge the case using a USB cable.
In a new post on its website, the US CPSC reports that about 7,450 charging cases sold as part of the ATH-CK3TW model have been recalled due to a risk of overheating, which may lead to a fire. These cases are made of plastic and sold in multiple colors; Audio-Technica will replace regardless of the shade, though.
Consumers who own a pair of true wireless Audio-Technica earbuds can check the model number on the back of the charging case. Assuming you have a recalled unit, you should stop using it immediately and get in touch with Audio-Technica, which will provide you with a prepaid shipping label to return the case to the company.
Once the case is received, the company will ship the consumer a replacement case that’ll work with their earpieces. Though there haven’t been any injuries reported in association with this recall, the company notes that four cases of overheating happened outside of the US and that damage to both the charging surface and case resulted.
Oculus Quest subscriptions roll out for games and apps
Oculus today announced that it’s now allowing developers to offer subscriptions to their apps. While perhaps not the best fit for gaming – which Oculus was centered around at the beginning of its life – the company says that by offering subscriptions, it can offer monetization options that make Quest a better fit for other types of apps. Obviously there’s no one-size-fits-all solution for subscription offerings, but in today’s announcement, Oculus listed several different apps that will offer them to start.
There are six different apps that are adding subscriptions today: FitXR, Rec Room, Tribe XR, TRIPP, vSpatial, and VZfit. Oculus says that content you’ve previously purchased in these apps will continue to be accessible after these subscriptions go live, so it sounds like developers won’t be allowed to remove content that’s already been paid for and stick it behind a subscription.
In FitXR, for instance, Oculus says that subscribers will get a new instructor-led class from the existing Box and Dance studios and the upcoming HIIT studio each day, along with access to multiplayer. Those who already purchased FitXR will keep the content they’ve paid for (which includes Add-On packs). While newcomers to the app will get a seven-day free trial to the FitXR subscription service, those who already own the app will get a 90-day trial.
With Rec Room, we see something entirely different. While the base app will continue to be free, a subscription called Rec Room Plus will be offered as something of a premium tier for those who want it. The monthly subscription will net users 6,000 tokens each month – which translates to $10 of real world cash – along with weekly four-star items and access to a special section of the store that’s reserved for subscribers.
Ultimately, what you get with a subscription depends on the app – some might require a subscription to access the app, while others might just offer the subscription as a bonus for those interested in getting some extra content. Oculus says that you’ll be able to cancel subscriptions at any time. To read more about the subscriptions being offered by these initial six apps, check out today’s blog post on the Oculus website.
Apple Fitness+ adds workouts for beginners plus older and pregnant users
Apple Fitness+ is gaining new workouts today, adding specific sessions for pregnancy and that target older adults and beginners. It’s part of a workout boost for the Apple Watch-centered subscription fitness system, and will also include a new Time to Walk session with Jane Fonda.
Announced last year, Fitness+ opened up its guided sessions in December 2020. It relies on exercise tracking through the Apple Watch, with tutorials and classes delivered via a variety of the company’s screens, such as Apple TV, iPad, and iPhone.
One of the challenges early-adopters have found, particularly those just getting into fitness, is trying to get up to speed. That’s something Apple is addressing today, with new workouts for beginners. Offered across the Yoga, Strength, and HIIT workout types, they consist of low-impact exercises and spend more time on how to perfect form to build good habits.
Much in the same way, the new workouts for older adults focus on the specific needs of older people trying to get – or stay – fit. They center on strength, flexibility, balance, coordination, and mobility, Apple says, with a series of eight sessions led by trainer Molly Fox, with guest appearances by Gregg Cook for Strength, Dustin Brown for Yoga, Bakari Williams for HIIT, and Jhon Gonzalez for Dance.
Each workout is 10 minutes long, and many can be completed with either bodyweight or a light dumbbell, Apple says. Alternatively, they may use a chair or involve leaning against the wall. They can also be combined with other Fitness+ workouts, carrying those modifications over.
Finally, there’s a new workouts for pregnancy series. 10 sessions – covering Strength, Core, and Mindful Cooldown – will be led by Betina Gozo alongside trainers Emily Fayette and Anja Garcia, each 10 minutes in length. They’re designed, Apple says, to suit any stage of pregnancy along with any fitness level. Again, as with the older fitness sessions, they also include suggestions on how to modify the more general Fitness+ workouts in ways to accommodate those who are pregnant.
Beyond the three specific categories, there are now two new trainers: one in the Yoga section, and the other in HIIT (High Intensity Interval Training). From April 19, meanwhile, Jane Fonda’s Time to Walk session will be added. That takes the form of an audio interview with paired walking instructions.
Apple Fitness+ is currently available in the US, Australia, Canada, Ireland, New Zealand, and the UK. Three months access is bundled with a new Apple Watch Series 3 or later, while existing owners can try it free for a month. After that, it’s $9.99 per month or $79.99 per year – for up to six family members to share – or bundle as part of the $29.95 Apple One Premiere plan.
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