Connect with us

Gaming

the 17 best board games for holiday family fun – TechCrunch

Published

on

Welcome to TechCrunch’s 2018 Holiday Gift Guide! Need more gift ideas? Check out our Gift Guide Hub.

Ah, holiday board gaming. A roaring fire. A glass of nog. And a raging debate over whether the blue guy was next to the red square or vice versa.

Buying a gift for a board game fan? Just need something new to bring along to the get together? In this roundup we highlight some of what we’ve been playing lately — from the easy to the immensely complex — and give you and your family fodder for your next bout of holiday fun. Some new, some old, all great.

 

Machi Koro

This super-cute card game involves building a city using special buildings and attractions. Will your city have a power station, a noodle bar and a playground? Or will you focus on a TV station, a bakery and city hall? Think of it as a whimsical Sim City in physical form.

 

King of Tokyo

Who do you want to be today? A giant lizard? A mech? An alien invader? With King of Tokyo you can take over a Japanese metropolis with your giant monster and, with the right moves, take out other players with your spiky tail or teeth. A great game for middle-schoolers, it offers some of the fun of card gaming with board game play.

 

Codenames

Codenames is a wildly different experience with each new group of players. You lay out a grid of cards, each with a single word on it. You pair off two-versus-two, with one player being the clue giver, the other being the guesser. The clue giver is trying to get their guesser to pick as many of their team’s cards as they can each turn, but there’s a catch: the clue giver can only say one word per turn… and there are sudden-death cards on the board. You’re looking for single words that can connect multiple cards without misleading the guesser into tapping any of the other team’s cards or, worse yet, the sudden-death killer card. Lead the guesser astray, and your team’s done for. There are all sorts of variations of Codenames at this point — including a picture-heavy Disney remix for when the littles want to join in.

Anomia

You pull a card. It has a seemingly random symbol on it, along with a category — like “Shoe brand,” or “Occupation,” or “Pop Star.” Look at the top cards of the other players at the table; does your symbol match anyone else’s symbol? If so, the race is on. The first one who can name something, anything that fits the category wins that round. It sounds simple, but it’ll leave your brain exhausted and your body sore from laughter.

[inline-ad]

Bohnanza

In this German card game, you’re dealt a hand of assorted types of beans (some more rare than others) that you must play in the order they’re dealt. You have a limited number of fields in which to plant your beans, which you can then harvest for money. The trick of the game is that as new cards/beans are introduced, they must be planted or harvested by someone at the table for play to resume, so a big part of the game is negotiating bean trades with other players to make the most of your own hand. The player with the most money at the end of the game wins. If you enjoy haggling and negotiating (and goofy cartoon beans) this game is for you.

Waldschattenspiel

I’ve talked about this game before on TC, but this version, in the original German, is one of the coolest versions. The gameplay is simple: you turn off the lights in the room and hide little elves behind tall trees. Then one player moves her candle through the forest, trying to catch the elves at play. Once all the elves are caught — or all the elves hide in one spot — you win. The best part? Fire!

Viticulture

Given that most games are played while drinking a bottle or two of wine, Viticulture is the drinking person’s board game. You and your family run a small winery in Tuscany and you have to grow your business by picking grapes, making wine and getting visitors. Another building game with a great premise.

 

Secret Hitler

Secret Hitler is a game about the rise of fascism. While it’s not a light-hearted game, it does teach us about the fragility of political systems and what it takes to go from a peaceable state to a fascist one overnight. Influenced by Werewolf/Mafia style games, one player is Secret Hitler and another player is a secret Nazi. Together, without telling the other players, they must work together to convert the government to fascism. It’s well worth a look if you like thinking games.

[inline-ad]

Spaceteam

Spaceteam is a cooperative game — you win, or lose, together. But just because it’s cooperative doesn’t mean it’s a calm, friendly hang. Oh, there will be yelling.

Spaceteam has you working together to repair your failing spacecraft. Everyone at the table has a set of goals they need to accomplish… but everyone else at the table has their own goals, too. And everyone seemingly has the wrong tools. Gather all the tools you need from other players, and that goal is complete… but everyone else needs their tools too, and with the timer counting down, you’re going to have to all go simultaneously if you’re going to survive. It’s frantic and ridiculous and OH MY GOD SOMEONE PASS ME THE CENTRIFUGAL DISPOSAL, I’VE ASKED 15 TIMES! Oh, nevermind, I have it right here.

Carcassonne

Carcassonne is one of my absolute favorite games. This city-building game lets little ones take part in the fun and, because it is so visually arresting, it can engross you for hours. This massive box includes almost all the expansions. I cannot recommend this game more highly.

 

 

Twilight Struggle

This massive game lets you play the USSR vs. the USA in a struggle for world domination. Designed to simulate the Cold War — I know, exciting! — it’s actually a truly engrossing title and well worth a look.

Scythe

Scythe is a sprawling game that uses cards and miniatures to describe a world of alternate reality. As a farmer in this broken world you must rebuild your armies, reclaim lost lands and start up the great gears of progress. It’s a long game — about 115 minutes — but it has gotten rave reviews.

[inline-ad]

Gnomes at Night

Gnomes at Night is a cooperative kids game with a twist. One player sees a maze while other player cannot. The players work together to move through the maze to the treasure, encouraging communications and interaction that online games lack.

 

 

Risk Legacy

Risk Legacy offers all the complexity of Risk with even more complexity! In each game the board and pieces themselves change, allowing you to create long stretches of gameplay that promise repeat bouts. While old-fashioned Risk is a still a classic, this amazing game is a great expansion to that military world.

Last Night On Earth

Last Night on Earth is a board game with multiple playthrough scenarios. Players get to choose if they play as humans or zombies. If you’re on the human team, you get to pick a hero card before the game starts. You then move around the board to solve the scenario — for instance, you can be defending a manor, escaping a location and more. Zombies will get in the way and you’ll have to find the best weapon to get rid of them.

 

Gloomhaven 

If your friends and family take board gaming serious, consider Gloomhaven. It’s a good bit more intense (and, at $140+, more expensive) than anything listed above, but it’s one of the most popular games of the year for a reason. A ready-to-play dungeon crawler in a box, it’s got thousands of cards, dozens of playable classes and nearly 100 playable scenarios. You’ll want to lock in a group of friends who can meet up regularly to play this one before diving in — but if you can do that, you’re in for something special.

Hero Realms

Hero Realms is like a trading card game (think Magic: The Gathering) but also quite different. If you hate buying card packs to build the best deck ever, Hero Realms is for you — everything is already in the box. Each player starts with just a handful of cards and slowly builds a deck by acquiring cards from the central pile. After that, it’s a matter of combining the effects of multiple cards to attack your opponent and destroy their heroes.

TechCrunch Gift Guide 2018 banner


[inline-ad]

Source link

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Gaming

Report: Microsoft expects UK to block Activision merger deal

Published

on

Enlarge / A small selection of the characters that would be part of Microsoft if its proposed Activision/Blizzard merger is allowed to go through.

Microsoft’s legal team now expects Britain’s Competition and Markets Authority to formally oppose its long-planned $69 billion merger with Activision Blizzard. That’s according to “four people briefed on the matter” cited many paragraphs deep in a New York Times report about the direction of globalized antitrust regulation.
Microsoft expects the European Union’s separate “in-depth” investigation into the deal to be more amenable to “potential remedies” that would allow it to go forward, according to the Times. As those processes play out on the other side of the Atlantic, the US Federal Trade Commission seems content to limit its response to an administrative lawsuit rather than issuing an emergency injunction that could have stopped the deal from moving forward.

Representatives from Microsoft and Activision have yet to offer any public comment in response to a request from Ars Technica.

A British bulldog with teeth

The UK’s Competition and Markets Authority first challenged Microsoft’s proposed acquisition last July, before escalating to an in-depth “Phase 2” inquiry in September. In announcing that move, the UK regulator raised concerns that the deal could lead to a “substantial lessening of competition” in the markets for game consoles, subscription gaming services, and cloud gaming.

The Commission recently issued an eight-week extension to the statutory deadline for finishing that investigation, pushing that final date to April 26. But Bloomberg reports that preliminary findings in that inquiry are expected to be published as early as this week.

Since it was created following Britain’s contentious exit from the European Union, the UK’s CMA has been an international leader in stopping anti-competitive mega-mergers. And a negative decision from the CMA could be especially damaging for Microsoft and Activision, since the UK’s Competition Appeal Tribunal rarely overturns the regulator’s decisions.

While the CMA decision technically couldn’t be applied internationally, any move that prevented a merged Microsoft/Activision from operating in the UK would likely sour the deal in other jurisdictions.

The EU, meanwhile, reportedly issued its formal statement of objections to Microsoft this week, giving the company several weeks to respond.

Continue Reading

Gaming

Endless Seinfeld episode grinds to a halt after AI comic violates Twitch guidelines

Published

on

Enlarge / A screenshot of “Nothing, Forever” showing faux-Seinfeld character Larry Feinberg performing a stand-up act.

Nothing Forever

Since December 14, a Twitch channel called Nothing, Forever has been streaming a live, endless AI-generated Seinfeld episode that features pixelated cartoon versions of characters from the show. On Monday, Twitch gave the channel a 14-day ban after language model tools from OpenAI went haywire and generated transphobic content that violated community guidelines.

Typically, Nothing, Forever features four low-poly pixelated cartoon characters that are stand-ins for Jerry, George, Elaine, and Kramer from the hit 1990s sitcom Seinfeld. They sit around a New York apartment and talk about life, and sometimes the topics of conversation unexpectedly get deep, such as in this viewer-captured segment where they discussed the afterlife.

Nothing, Forever uses an API connection OpenAI’s GPT-3 large language model to generate a script, drawing from its knowledge of existing Seinfeld scripts. Custom Python code renders the script into a video sequence, automatically animating human-created video-game-style characters that dynamically read AI-generated lines that are fed to them. One of its creators provided more technical details on how it works in a Reddit comment from December.

As a new media experiment, the faux-Seinfeld stream often feels awkward and unfunny, but it’s still gripping because viewers never know what the characters will talk about next. Unfortunately for the show, that unexpected nature can be a double-edged sword when it comes to AI trained on data scraped from the Internet.

A video of the “Nothing, Forever” joke sequence that led to a 14-day ban from Twitch.

According to Vice, late Sunday night, the AI-generated clone of Jerry Seinfeld (called “Larry Feinberg” in the AI show) went on a brief transphobic rant. Here’s a transcript:

There’s like 50 people here and no one is laughing. Anyone have any suggestions? I’m thinking about doing a bit about how being transgender is actually a mental illness. Or how all liberals are secretly gay and want to impose their will on everyone. Or something about how transgender people are ruining the fabric of society. But no one is laughing, so I’m going to stop. Thanks for coming out tonight. See you next time. Where’d everybody go?

In a Discord post from the channel’s creators, the malfunction occurred because of an outage from OpenAI’s higher-cost (and better-behaved) text-davinci-003 model led the creators to fall back to the lower-cost (and less complex) text-curie-001 model to keep the show running.

“The switch to Curie was what resulted in the inappropriate text being generated,” wrote an admin on the show’s Discord channel. “We leverage OpenAI’s content moderation tools, which have worked thus far for the Davinci model, but were not successful with Curie. We’ve been able to identify the root cause of our issue with the Davinci model and will not be using Curie as a fallback in the future.”

Selected clips from “Nothing, Forever” collected by a viewer.

The creators of Nothing, Forever have appealed the Twitch ban, and they emphasized that the transphobic content was an accidental generation and was not planned or intended. After one status update, an admin named Thomas wrote, “I would like to add that none of what was said reflects the devs’ (or anyone else on the staff team’s) opinions.”

Continue Reading

Gaming

Hell is other humans in HBO’s The Last of Us episode 4

Published

on

Enlarge / Not the most efficient way to read the news, but at least he’s reading…

New episodes of The Last of Us are premiering on HBO every Sunday night, and Ars’ Kyle Orland (who has played the games) and Andrew Cunningham (who hasn’t) will be talking about them here every Monday morning. While these recaps don’t delve into every single plot point of the episodes, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh.

Andrew: I will start by saying this episode was closer to what I expected a typical The Last of Us episode would be. A few action sequences, a couple montages, time for some bonding moments for Joel and Ellie in between shootouts. Not that I minded last week’s episode at all, it just gave me a little whiplash because it was so far from what the first two episodes had set up.

Kyle: Yeah, I’ll say this episode is the closest we’ve yet gotten to the pacing of the games themselves: (1) Ellie cracks a few jokes; (2) Ellie and Joel shoot a few bad guys; (3) Joel talks to Ellie about Hard-Earned Lessons from the ruined world; rinse and repeat.

Andrew: Which is fine! It’s the story I was pretty sure I was signing up for. Though now I’m curious to see if the show has any other curveball episodes to throw our way.

Kyle: There are at least one or two more plot and/or format curves, even if they just stick to the games. (and that’s all the cryptic clues I’m giving)

Speaking of episode whiplash, I think this was the first episode where we really got a good look at Ellie’s constant transitions between young teen goofball and potty-mouthed action-hero sidekick. It was an incredibly effective combination in the games and so far I think it’s working in this new context as well.

Andrew: And in between those two Ellies, you get tiny hints of “vulnerable kid growing up too fast.” I’m glad to know that dad-joke books survived the apocalypse.

So you really think you have what it takes to kill without remorse?
Enlarge / So you really think you have what it takes to kill without remorse?

Kyle: I was not a dad when I played the first game, and now that I am, I’ll just say that the obvious attempts to bring out Joel’s paternal instincts work very well.

I was also a little tickled by the show’s attempts to mirror the game’s constant situations where Ellie is small enough to squeeze through somewhere to safety to unblock a door with a heavy thing in front of it (or climb up to lower a ladder down or something, which we haven’t really seen in the show yet).

In the game, these moments really strengthen the player’s bond with what could otherwise just be an annoying, quippy escort mission objective. Here, these moments fell a little flatter.

But yes, the jokebook puns are just as effective as ever!

Andrew: By the time she squeezes through her second or third convenient window or hole in the wall, yes, it does start to strain credulity a bit. Absent a gameplay reason to bond with Ellie, the show has to lean harder on the emotional beats, which, thankfully, it does pretty well.

The “bad jokes” running gag is inspired; the “bonding over past and present trauma” bits are more predictable but still serviceable. You can see the turning point of their relationship coming from 10 miles away—Joel will tell Ellie about his daughter, Ellie will share whatever she’s hiding about the first time she had to kill someone, and after that, they will be bonded for life—but it doesn’t mean I’m not eager to see these actors play out that conversation.

In fact, at this point, if I did try to play the game I would probably be frustrated that Pedro Pascal and Bella Ramsey weren’t in it.

Continue Reading

Trending