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The need-to-know takeaways from VidCon 2019 – TechCrunch

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VidCon, the annual summit in Anaheim, CA for social media stars and their fans to meet each other drew over 75,000 attendees over last week and this past weekend. A small subset of those where entertainment and tech executives convening to share best practices and strike deals.

Of the wide range of topics discussed in the industry-only sessions and casual conversation, five trends stuck out to me as takeaways for Extra Crunch members: the prominence of TikTok, the strong presence of Chinese tech companies in general, the contemplation of deep fakes, curiosity around virtual influencers, and the widespread interest in developing consumer product startups around top content creators.

Newer platforms take center stage

Photo by Jerod Harris/Getty Images

TikTok, the Chinese social video app (owned by Bytedance) that exploded onto the US market this past year, was the biggest conversation topic. Executives and talent managers were curious to see where it will go over the next year more than they were convinced that it is changing the industry in any fundamental way.

TikTok influencers were a major presence on the stages and taking selfies with fans on the conference floor. I overheard tweens saying “there are so many TikTokers here” throughout the conference. Meanwhile, TikTok’s US GM Vanessa Pappas held a session where she argued the app’s focus on building community among people who don’t already know each other (rather than being centered on your existing friendships) is a fundamental differentiator.

Kathleen Grace, CEO of production company New Form, noted that Tik Tok’s emphasis on visuals and music instead of spoken or written word makes it distinctly democratic in convening users across countries on equal footing.

Esports was also a big presence across the conference floor with teens lined up to compete at numerous simultaneous competitions. Twitch’s Mike Aragon and Jana Werner outlined Twitch’s expansion in content verticals adjacent to gaming like anime, sports, news, and “creative content’ as the first chapter in expanding the format of interactive live-streams across all verticals. They also emphasized the diversity of revenue streams Twitch enables creators to leverage: ads, tipping, monthly patronage, Twitch Prime, and Bounty Board (which connects brands and live streamers).

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Arcade1Up pinball cabinet review: Fine for families, interesting for modders

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Enlarge / Say hello to the Arcade1Up Attack From Mars physical pinball cabinet. The chassis is physical; its games are all virtual. Read below to understand what the heck that means.

Sam Machkovech

If you’re of a certain generation, chances are you have imagined (or, at this point in your adulthood, built) your own home arcade that resembles something out of the golden ’80s era. One useful path to making this a reality, especially in tighter quarters, is the “multicade,” an invention that squishes multiple games into a single cabinet.

But what if your old-school gaming dreams revolve around something bigger and bulkier, particularly pinball? Until recently, your options were either buying a bunch of original pinball cabinets or building your own ground-up emulation solution. And the latter is complicated by the realities of how pinball plays and feels.

I’ve wondered how long it would take for that to change in the gaming-nostalgia market, especially as companies like Arcade1Up produce and sell more multicade cabinets for home use. The time for change is now, evidently, thanks to a handful of manufacturers producing pinball multicades. Arcade1Up in particular launched three distinct pinball emulation cabinets this year, each revolving around a different license.

Thanks to Arcade1Up, I’ve gone hands-on with arguably the most interesting product in its 2021 pinball line: a collection of 10 classic tables, all created by Williams during its arcade heyday but emulated for more convenient home play. What exactly does $600 get you in terms of emulation and build quality?

Time to get Mad and Medieval

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Game Boy Advance game gets split-screen multiplayer through new FPGA core

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Developer Robert Peip shows off some split-screen Game Boy Advance multiplayer gaming through his new FPGA core.

Here at Ars, we’re big fans of situations where emulation creates a classic gaming experience that’s actually better than what you could get with original hardware in some way or another. In the past, that has meant upsampling rotated sprites in SNES’ “Mode 7” games or adding “widescreen” support to NES games or mitigating the controller lag that was built into certain older consoles or overclocking an emulated SNES to remove slowdown without ruining gameplay timing.

The latest emulation-powered retro-gaming upgrade to cross our paths greatly simplifies an oft-overlooked capability built in to many Game Boy Advance titles. Namely, it adds the ability to play multiplayer titles in split screen on a single display.

This upgrade is the work of Robert Peip, a developer who’s spent years working on field-programmable gate arrays (FPGAs). These days, Peip works primarily on the MiSTer FPGA an open source project that recreates classic gaming hardware extremely accurately through emulation “cores” that replicate every single logic gate involved in the schematics of the original system (most of Analogue’s high-end retro hardware is similarly powered by FPGA cores). Such cores are currently available for consoles ranging from the Odyssey 2 through the Neo Geo era and more.

Peip’s new “special version” of the Game Boy Advance FPGA core works relatively simply, running two GBA cores in a single MiSTer. As Peip explains, “you get 2 raw GBA cores, one connected to SDRAM, one connected to DDR3, communicating directly inside the FPGA. Sound is used from Core 1 only.”

Thus, games originally designed to be played on two consoles connected via link cable can now be played in split screen on a single MiSTer with a single connected display, as shown in this demonstration video. Peip says that “most multiplayer games should be supported,” a statement that presumably includes original Game Boy games (which work on a GBA link-cable through a supported secondary mode).

Playing these multiplayer GBA games on original hardware required two separate consoles, two copies of the game, and a GBA link cable, ensuring most casual players probably never even bothered (some GBA games offered limited multiplayer with just one cartridge). And while previous GBA emulators have offered link-cable support, even that required a LAN or Internet connection between two separate machines with two separate displays. While some RetroPie users have done a bit of finagling to get multiplayer games for the original Game Boy working via split screen, we’ve never seen a similar one-machine, one-display solution for Game Boy Advance multiplayer games before this.

Peip’s turnkey test core for multiplayer GBA emulation is currently only available by supporting his Patreon, and it is currently missing features like savestates, fast forward, and visual filters available on other GBA cores. Still, we’re excited to have a new, easier-to-use method to try the oft-ignored multiplayer modes in some classic portable titles. Now if we could only get split-screen support for those four-player GBA titles…

Listing image by Nintendo

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Peter Jackson’s 6-hour Beatles documentary confirmed for Disney+ this November

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Peter Jackson’s next six-hour epic is finally coming out this year—and in a first for the acclaimed director, the film will launch directly to a streaming service. It will also be broken up into episodes.

The Beatles: Get Back, an expansive documentary originally announced for a theatrical run this August, has had its release strategy tweaked. On Thursday, Jackson and Disney confirmed that the entire project will launch exclusively on Disney+ during this year’s American Thanksgiving holiday. Each third of the documentary will launch on the streaming service on November 25, 26, and 27. As of press time, Disney hasn’t said how the film will reach audiences outside of Disney+’s supported territories. Neither Jackson nor Disney clarified how the original theatrical run might have worked or whether the global pandemic forced anyone’s hand.

Today’s news confirms that Jackson had an abundance of footage to work with. Roughly three years ago, the remaining Beatles handed him access to a musical holy grail: over 60 hours of previously unseen video recordings, mostly capturing the Beatles working on the album Let It Be and rehearsing for, and then performing, the band’s legendary 1969 rooftop concert in London.

Jackson stitched the footage together with access to what Disney calls “over 150 hours of unheard, restored audio”—meaning yes, somehow Apple Corps. still has some tapes in hiding after this many Beatles special edition albums, anthologies, video games, and Cirque du Soleil collaborations. For further context on the Let It Be recording sessions, the film will be paired with a physical book full of photos and original interviews, now delayed to an October launch.

Jackson’s comments in today’s news, as provided by Disney to members of the press, imply that he indeed sought to release a long documentary: “I’m very grateful to the Beatles, Apple Corps., and Disney for allowing me to present this story in exactly the way it should be told.” He also commented on the original documentary footage, filmed by Michael Lindsay-Hogg, as something that is “not nostalgia—it’s raw, honest, and human.”

The Beatles: Get Back will launch on a Thursday, thus breaking Disney+’s latest initiative of launching new series episodes on Wednesdays instead of Fridays. If anyone can break a newly sacrosanct Disney+ rule, it has to be the Beatles.

Listing image by The Walt Disney Company / Apple Corps / Wingnut Films

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