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Wizards Unite’ reaches 400K downloads, $300K in consumer spend in UK and US – TechCrunch

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Harry Potter: Wizards Unite, the highly anticipated new mobile game from Pokémon GO makers Niantic and Warner Brothers’ games division, is off to a good start, but it’s not breaking Pokémon GO records. According to preliminary estimates from Sensor Tower, the new game has been installed some 400,000 times in its first 24 hours in its launch markets of the U.S. and U.K. — where the game arrived ahead of schedule on Thursday. Gross player spending in these markets hit around $300,000 across both iOS and Android during this time.

This is not the full picture, however.

The game was also available in Australia and New Zealand during a pre-launch beta trial of sorts, and is only now rolling out to worldwide users on a country-by-country basis. During its beta test period, Sensor Tower estimates the game grossed around $80,000.

But in the same number of days, Pokémon GO grossed $1.6 million in those two markets.

Following its U.S. launch, it took Harry Potter: Wizards Unite around 15 hours to reach the No.1 position on the iOS App Store. This ascension is also going a bit slower than Pokémon GO did when it arrived. That game was an immediate hit, debuting at No. 1 on its launch day of July 6, 2016. It was then installed 7.5 million times in the U.S. during its first 24 hours. And it didn’t reach the U.K. until seven days later.

In its first 24 hours, Pokémon GO became the No. 1 app by revenue in the U.S., as well. The new Harry Potter title is ranked No. 102 overall for iPhone revenue and No. 62 among top grossing games, Sensor Tower says. It’s also No. 48 for U.K. revenue. (It’s not yet ranked on Google Play.)

App Annie hasn’t yet put out numbers related to Harry Potter: Wizards Unite’s revenue, but the company tells us it hit No. 1 in the U.S. for downloads as of 12 AM on June 21, 2019. And for consumer spending, App Annie says the game broke into the top 100 grossing games by hitting No. 63 as of 7:00 AM June 21 on iPhone in the U.S.

The new game’s lesser demand compared with Pokémon GO could be attributed to a number of factors. Pokémon GO was hugely anticipated, had a massive fan base ready to download and was one of the first compelling use cases of AR in gaming.

Harry Potter’s fan base is active as well, but they’ve also had other games to play before now.

For example, Jam City has a Harry Potter: Hogwarts Mystery game that’s been getting a huge boost since yesterday’s news of the new Niantic title. That points to a case of mistaken identity or perhaps clever App Store SEO… or both.

It’s also worth noting the App Store itself has changed in the years since Pokémon GO’s launch.

In September 2017, Apple introduced its brand-new App Store that took the emphasis off its Top Charts as a means of discovery, and instead features apps in editorial “stories” on its Today tab. Within the dedicated apps and games section, the revamped App Store points users to editorial collections, with Top Charts only found upon scrolling down the page quite a bit.

We’ve heard from some developers that these changes reduced their downloads, as getting into the Top Charts doesn’t drive numbers like it used to. They said getting into the Today tab’s feature editorial doesn’t send as many installs, either. But this is all anecdotal — and of course, Apple doesn’t talk about numbers like this. Further investigation is needed.

In any event, the two app store intelligence firms — App Annie and Sensor Tower — both predict big numbers for the new Harry Potter title over time.

Sensor Tower estimates the game will pull in $400 million to $500 million in revenue in its first year. However, the firm notes that Harry Potter isn’t as popular in Asia — a market that delivers Pokémon GO over 40% of its revenue.

App Annie, meanwhile, predicts the game will hit $100 million in consumer spend in its first 30 days. (Pokémon GO hit this milestone in two weeks.)

“Pokémon GO shattered mobile gaming records, clearing $100 million in its first two weeks and becoming the fastest game to reach $1 billion in consumer spend,” noted App Annie. “While we don’t expect it to surpass Pokémon GO’s launch, Harry Potter: Wizards Unite is set to clear $100 million in its first 30 days — which is no small feat.”

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Win laptops, smartwatches, and more in the 2020 Ars Technica Charity Drive

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It’s once again that special time of year when we give you a chance to do well by doing good. That’s right—it’s time for the 2020 edition of our annual Charity Drive.

Every year since 2007, we’ve been actively encouraging readers to give to Penny Arcade’s Child’s Play charity, which provides toys and games to kids being treated in hospitals around the world. In recent years, we’ve added the Electronic Frontier Foundation to our annual charity push, aiding in their efforts to defend Internet freedom. This year, as always, we’re providing some extra incentive for those donations by offering donors a chance to win pieces of our big pile of vendor-provided swag. We can’t keep it (ethically), and we don’t want it clogging up our offices anyway. So, it’s now yours to win.

This year’s swag pile is full of high-value geek goodies. We have 50 prizes valued at nearly $5,000 total, including game consoles, computer accessories, collectibles, smartwatches, and more. In 2019, Ars readers raised over $33,000 for charity, contributing to a total haul of more than $330,000 since 2007. We want to raise even more this year, and we can do it if readers really dig deep.

How it works

Donating is easy. Simply donate to Child’s Play using PayPal or donate to the EFF using PayPal, credit card, or Bitcoin. You can also support Child’s Play directly by picking an item from the Amazon wish list of a specific hospital on its donation page. Donate as much or as little as you feel comfortable with—every little bit helps.

Once that’s done, it’s time to register your entry in our sweepstakes. Just grab a digital copy of your receipt (a forwarded email, a screenshot, or simply a cut-and-paste of the text) and send it to ArsCharityDrive@gmail.com with your name, postal address, daytime telephone number, and email address by 11:59pm ET Monday, January 4, 2021. (One entry per person, and each person can only win up to one prize. US residents only. NO PURCHASE NECESSARY. See official rules for more information, including how to enter without making a donation. Also refer to the Ars Technica privacy policy.)

We’ll then contact the winners and have them choose their prize by January 31 (choosing takes place in the order the winners are drawn).

The prizes

Here are quick descriptions of some of the biggest, most desirable prizes in this year’s contest. See the next page for a complete list of available prizes.

HP Elite G1 Dragonfly laptop

Valentina Palladino

Ars’ review called this laptop “an impressively portable and powerful machine, but it’s also pricey.” But it won’t be pricey for one lucky winner of our sweepstakes, who will get this lightly used review unit for free! Oh, and it also makes for a great Linux machine.

Pro-level flight-simulator controls

Our own Sam Machokovech made use of the Honeycomb Alpha Flight Control yoke, the Logitech G PRO Flight Yoke System with throttle quadrant, and the Thrustmaster Pendular Rudder while spending some extensive hands-on time with Microsoft Flight Simulator this year. Now, these lightly used pro-level controls can be yours!

Evercade retro portable w/ ten cartridges

When we reviewed this retro-focused portable game hardware earlier this year, we found the reliance on swappable plug-and-play cartridges was a concept best left in the past. Still, the device itself is a capable emulation machine, and this collection of cartridges provides a good selection of classic gaming goodness.

Samsung Galaxy Watch Active2

Samsung

This Samsung smartwatch sets itself apart from the competition with a nifty blood pressure monitoring function, in addition to the usual Galaxy Watch features.

Doom Eternal Collectors Edition (Windows)

Back, in March, we called the latest game in the storied Doom franchise a “masterful twitch shooter” that is “almost uniformly excellent.” This Collector’s Edition version of the game comes with an 11×17″ lithograph, a wearable Doom Slayer helmet, Lore Book, steelbook case, and digital goodies.

Command & Conquer Remastered Collection: Limited Run Games Special Edition

Party like it’s 1995 with this massive physical Collector’s Edition of this classic real-time strategy series. Comes complete with patches, a reversible beanie, official soundtrack on USB and six CDs, 100+ page art book, stickers, replica figurines, and more!

None of the big prizes grabbing your attention yet? Check out the next page for a list of dozens of additional prizes you can win by entering!

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Eldritch terrors come forth in Chilling Adventures of Sabrina S4 trailer

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Kiernan Shipka’s Sabrina Spellman faces the Eldritch Terrors in the final installment of The Chilling Adventures of Sabrina.

Sabrina Spellman and the good people of Greendale face their most terrifying adversary yet as otherworldly beings seek to bring about the end of all things in the official trailer for the fourth and final season of The Chilling Adventures of Sabrina. The Netflix series is based on the comic book series of the same name, a part of the Archie Horror imprint.

(Some spoilers for prior seasons below, most notably the S3 finale.)

As we’ve reported previously, the show was originally intended as a companion series to the CW’s Riverdale—a gleefully Gothic take on the original Archie comic books—but Sabrina ended up on Netflix instead. The show retains some of the primetime soap opera elements of Riverdale but it incorporates more full-blown horror without bowing to the niceties imposed by network television. As I wrote earlier this year, “Ultimately, the best thing about The Chilling Adventures of Sabrina is how gleefully and unapologetically the show leans into its melting pot of the macabre. It’s quite the high-wire act, exploring serious themes while never, ever taking itself too seriously—and never descending into outright camp.”

In the S3 finale, Sabrina transforms a trio of unholy artifacts into a medieval spiked ball and chain known, appropriately enough, as a morning star. She uses this to create a time loop, enabling her to go back and correct the grievous errors she made over the course of the season. Showrunner Roberto Aguirre-Sacasa has already said Sabrina’s time meddling will have “huge repercussions” in this final season, one of which is the fact that there are now two Sabrinas. The original Sabrina Spellman returned to her life in Greendale while her alternate self, Sabrina Morningstar, took up her rightful throne as Queen of Hell. They’re supposed to always stay within their respective realms, but, well, what are the odds of that happening with such a headstrong heroine?

Aguirra-Sacasa has also hinted that S4 will go full-blown Lovecraft. The title of S4’s first episode is “The Eldritch Dark,” an allusion to sci-fi/horror writer and Lovecraft contemporary Clark Ashton Smith, who wrote a 1912 poem with that title. S3 concluded with a now-mad Father Blackwood (Richard Coyle) performing a summoning ritual to call forth the “Eldritch terrors” and telling his loyal acolyte Agatha (Adeline Rudolph) that they will bring about “the end of all things.”

The S4 trailer opens with Spellman family and friends singing “Happy Birthday” to Sabrina, who senses the arrival of something foreboding as she is about to blow out the candles. “They’re here,” Zelda (Miranda Otto) declares, meaning (one assumes) the Eldritch terrors. Meanwhile, cousin Ambrose (Chance Perdomo) helpfully describes “ancient entities. They are world-destroying, and there are more terrors yet to come, culminating with the arrival of The Void.”

It’s up to Sabrina and her friends and family (as always) to stop the boogey-men. And it’s clear from the trailer that Sabrina’s trusty doppelgänger, Sabrina Morningstar, Queen of Hell, will prove to be a handy ally. One assumes that Hell, after all, will also be subject to the end of all things: “A threat to one of us is a threat to us both.”

Will Sabrina and her plucky crew succeed? Will Prudence (Tati Gabrielle) finally take revenge on Blackwood (her biological father)? And are things heating up again with Nick Scratch (Gavin Leatherwood) after his time imprisoned in Hell? Whatever the outcome of this final showdown, our heroes will finish it the way they always do: “together.”

The final installment of The Chilling Adventures of Sabrina drops on Netflix on December 31, 2021, so you can usher in the new year with a suitably Lovecraftian binge.

Listing image by YouTube/Netflix

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BioWare studio GM and Dragon Age lead are both leaving company

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BioWare

Casey Hudson, BioWare’s general manager, and Mark Darrah, the executive producer of the Dragon Age franchise, are both leaving the company before the end of the year, BioWare announced today.

EA executive Laura Miele announced the departures in a corporate blog post. “I want to personally thank Casey and Mark for everything they have done for the BioWare community, and particularly for our players,” Miele wrote. “They will always be an essential part of the studio’s history, we appreciate their many contributions, and we look forward to seeing what they’ll each do next.”

Leaving is “not an easy decision to make,” Hudson said. Hudson served as project director on the Mass Effect trilogy before departing BioWare in 2014. He returned in 2017 to take on the role of general manager.

“When I became Studio GM a little over three years ago, our goal as a leadership team was to position our people and projects for long-term success,” Hudson said. “Now, as BioWare celebrates its 25th anniversary, the studio is poised for an exciting new era of amazing games. It’s an exciting time, both in terms of projects you’ve heard about and some things not yet announced.”

Darrah similarly expressed confidence in the studio where he has worked for more than 20 years. “This has been a very difficult decision for me,” he said. “The team of amazing developers on Dragon Age, make my life fuller and better. They have taught me so much. But the strength of the team is also what makes this possible. I know that Dragon Age won’t just survive without me, it will thrive.”

BioWare has been working hard this year to assure its ardent fans that new installments in both its banner franchises, Mass Effect and Dragon Age, are on their way… eventually. In August, the studio dropped a sizzle reel featuring concept art for the eventual, as-yet-untitled Dragon Age 4 at GamesCom. Although the tease gave no glimpse of gameplay or potential release window, it did feature designers and voice actors at work against a dazzling array of concept art.

Last month, not only did Hudson himself confirm that a full remaster of the much-loved original Mass Effect trilogy is in the works for spring 2021, he also dropped the surprise announcement that another game in the Mass Effect franchise is under development at BioWare.

All of those projects will be continuing, Hudson and Darrah assured fans. Going forward, Christian Dailey—currently studio head of BioWare Austin—will be helming Dragon Age. The Mass Effect side of things will be led by Mike Gamble, who was a producer on Mass Effect: Andromeda and lead producer of Anthem.

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